<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7461071</id><updated>2012-01-06T00:18:51.179+11:00</updated><title type='text'>3D POTATOE</title><subtitle type='html'>The ugly potatoe left in a dark cupboard rises up on its wierd stubby roots and crawls out into the light</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default?start-index=101&amp;max-results=100'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>528</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7461071.post-8683593617497527597</id><published>2008-06-29T12:28:00.000+10:00</published><updated>2008-06-29T12:33:48.522+10:00</updated><title type='text'>Lazy Susan model rig</title><summary type='text'>I couldn't find my old turntable (I think I binned it some time ago, having replaced the belt and finding the speed was still erratic, which meant satanic 80s thrash metal sounded great on it but everything else sub-par.)The first thought which popped into my head was of course shopping at Bunnings for parts to build an expensive rig comprising of ball bearing lazy susan system with calibrated </summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/8683593617497527597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=8683593617497527597' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/8683593617497527597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/8683593617497527597'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2008/06/lazy-susan-model-rig.html' title='Lazy Susan model rig'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_U3CcqdsKBVQ/SGbzqJFweLI/AAAAAAAAAYg/4_a3YC39G1U/s72-c/100_1997.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-4442298790845283664</id><published>2008-06-26T14:38:00.000+10:00</published><updated>2008-06-26T14:39:51.572+10:00</updated><title type='text'>Charger test</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/4442298790845283664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=4442298790845283664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/4442298790845283664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/4442298790845283664'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2008/06/charger-test.html' title='Charger test'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_U3CcqdsKBVQ/SGMdfhXObGI/AAAAAAAAAYY/xK8zVFfLTSQ/s72-c/charg1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-5707953646754046211</id><published>2008-06-26T14:24:00.000+10:00</published><updated>2008-06-26T14:26:58.336+10:00</updated><title type='text'>Charger</title><summary type='text'>Work in progress. Anime studio, with photo reference.</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/5707953646754046211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=5707953646754046211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/5707953646754046211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/5707953646754046211'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2008/06/charger.html' title='Charger'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_U3CcqdsKBVQ/SGMaMaG-nWI/AAAAAAAAAYQ/Ilnb8GY09wc/s72-c/vectors1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-6298923361837218532</id><published>2008-06-08T22:30:00.000+10:00</published><updated>2008-06-08T22:31:52.105+10:00</updated><title type='text'>GROUNDED</title><summary type='text'>Hits Youtube at last (it only took 10 years!)     My horror-comedy claymation student film shot '96Won Best Animation St Kilda Film Festival '99</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/6298923361837218532/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=6298923361837218532' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/6298923361837218532'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/6298923361837218532'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2008/06/grounded.html' title='GROUNDED'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-116728882456478327</id><published>2006-12-28T17:52:00.000+11:00</published><updated>2006-12-28T17:53:44.796+11:00</updated><title type='text'>Super/UV Plug-in</title><summary type='text'>These great features are all now available for FREE in Super/UV Pro: SUVPolySnap: adjoins two polygons and snaps them together SUVPolyMove: lets you move polygons in UV space without re-welding points SUVPolyScale: allows polygon scaling in UV space SUVPolyRotate: allows polygon rotation in UV space for easier texturing SUVPolyStretch: allows polygon manipulation in UV space to distort the </summary><link rel='related' href='http://www.respower.com/page_superuv' title='Super/UV Plug-in'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/116728882456478327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=116728882456478327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/116728882456478327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/116728882456478327'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/12/superuv-plug-in.html' title='Super/UV Plug-in'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115689181407018556</id><published>2006-08-30T08:43:00.000+10:00</published><updated>2006-08-30T08:50:14.480+10:00</updated><title type='text'>Plugins - TM Productions</title><summary type='text'>Nullify    SelectKit  Select-O-Matic  KeyStrainer  PanelTools  ReplaceObjects  MIDIChannel  FrameJumper  ContentDirector GridZoom  Mot-ify  SaveObjects  QuickParent  AssignBoneVMaps  EditCycle  UberNull  All-Keyer  FixLWS  12to24</summary><link rel='related' href='http://www.tmproductions.com/FrameSets/FS-Products.html' title='Plugins - TM Productions'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115689181407018556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115689181407018556' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115689181407018556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115689181407018556'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/08/plugins-tm-productions.html' title='Plugins - TM Productions'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115555871128994365</id><published>2006-08-14T22:13:00.000+10:00</published><updated>2006-08-14T22:35:43.870+10:00</updated><title type='text'>Plasticene LW recap</title><summary type='text'>Facejitter - A jitter script that trys to keep the topology of the mesh----Plasticene Procedural discussion threadProcedural settings to try - from above thread----AmbOcc shaderAmbOcc shader - tutorial thread----2 robots----Stop motion effect - discussion threadTwitch - pluginA motion plugin that enhances and replaces noisy channel by adding the ability to envelope the speed and scale of the </summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115555871128994365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115555871128994365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115555871128994365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115555871128994365'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/08/plasticene-lw-recap.html' title='Plasticene LW recap'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115551754437357211</id><published>2006-08-14T11:02:00.000+10:00</published><updated>2006-08-14T11:05:45.170+10:00</updated><title type='text'>(Another) Lscript and Plugin page</title><summary type='text'>I'm pretty sure I've linked this before(Re: Shifter I think)A lot of good plugins hereand recently:Camera and Node Plugins for Lightwave 9</summary><link rel='related' href='http://perso.orange.fr/dpont/Lscript_Plugin_Development_en.htm' title='(Another) Lscript and Plugin page'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115551754437357211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115551754437357211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115551754437357211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115551754437357211'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/08/another-lscript-and-plugin-page.html' title='(Another) Lscript and Plugin page'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115511575975327793</id><published>2006-08-09T19:26:00.000+10:00</published><updated>2006-08-09T19:29:20.276+10:00</updated><title type='text'>Simon Coombs Plugins</title><summary type='text'>LConfig allows standardised studio config files to be personalised.Project Tools are designed to create, backup and restore the folder structures for each project. Note that they are designed to be used with my preferred Content Directory structure as described in the Setup section.  Project-New creates folders for a new project.  Project-Backup creates a backup of a new project.  Project-Restore</summary><link rel='related' href='http://home.socal.rr.com/simoncoombs/utils.htm' title='Simon Coombs Plugins'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115511575975327793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115511575975327793' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115511575975327793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115511575975327793'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/08/simon-coombs-plugins.html' title='Simon Coombs Plugins'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115483476722685692</id><published>2006-08-06T13:21:00.000+10:00</published><updated>2006-08-06T13:26:07.780+10:00</updated><title type='text'>Some plugin links</title><summary type='text'>The top of the page is a LW9 wish-list, but scroll down the page to the list of plugin links.I love plugins.Remember the day "show weights" was released, the early free version?  I had been fiddling about weight mapping a face for a "backyard" mocap system for a client, using every weight map mixing/mirroring/blurring plug I could find.  But the one thing I really needed was "show weights" - I </summary><link rel='related' href='http://home.no.net/erikals/cgtemp/Request2.htm' title='Some plugin links'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115483476722685692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115483476722685692' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115483476722685692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115483476722685692'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/08/some-plugin-links.html' title='Some plugin links'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115434293331484985</id><published>2006-07-31T20:46:00.000+10:00</published><updated>2006-07-31T20:48:56.063+10:00</updated><title type='text'>Binary Arts Plugins</title><summary type='text'>- replaceBeep- Scale2Points - Pointsort - Orbit</summary><link rel='related' href='http://www.binaryartsinc.com/LWave.htm' title='Binary Arts Plugins'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115434293331484985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115434293331484985' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115434293331484985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115434293331484985'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/binary-arts-plugins.html' title='Binary Arts Plugins'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115421656007753647</id><published>2006-07-30T09:35:00.000+10:00</published><updated>2006-07-30T09:47:58.826+10:00</updated><title type='text'>Some great plugin links</title><summary type='text'>... in this thread: "we need these plugins in LW v9+" from newtek forumRemove Points (Nitisara)Delete Unused SurfacesTrailerSkelegonEditor, SkelegonReaderand Pictrix, Arts sphere, coffee...</summary><link rel='related' href='http://www.newtek.com/forums/showthread.php?t=54745' title='Some great plugin links'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115421656007753647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115421656007753647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115421656007753647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115421656007753647'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/some-great-plugin-links.html' title='Some great plugin links'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115407504486824800</id><published>2006-07-28T18:23:00.000+10:00</published><updated>2006-07-28T18:24:05.903+10:00</updated><title type='text'>Animation Mentor style characters and rigs</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=12458' title='Animation Mentor style characters and rigs'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115407504486824800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115407504486824800' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115407504486824800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115407504486824800'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/animation-mentor-style-characters-and.html' title='Animation Mentor style characters and rigs'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115404366325893536</id><published>2006-07-28T09:39:00.000+10:00</published><updated>2006-07-28T09:41:04.056+10:00</updated><title type='text'>PS post tute</title><summary type='text'></summary><link rel='related' href='http://www.3dm3.com/tutorials/photoshop/glow/' title='PS post tute'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115404366325893536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115404366325893536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115404366325893536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115404366325893536'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/ps-post-tute.html' title='PS post tute'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115391405651307023</id><published>2006-07-26T21:40:00.000+10:00</published><updated>2006-07-26T21:41:13.203+10:00</updated><title type='text'>LW plugins</title><summary type='text'>Including rendering wires</summary><link rel='related' href='http://www.artssphere.com/lwplugins.php' title='LW plugins'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115391405651307023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115391405651307023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115391405651307023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115391405651307023'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/lw-plugins.html' title='LW plugins'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115348577423378712</id><published>2006-07-21T22:41:00.001+10:00</published><updated>2006-07-21T22:42:54.300+10:00</updated><title type='text'>QV 4</title><summary type='text'>Render Display for LightwaveFlay Page</summary><link rel='related' href='http://home.comcast.net/~erniew/getstuff/qv.html' title='QV 4'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115348577423378712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115348577423378712' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115348577423378712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115348577423378712'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/qv-4.html' title='QV 4'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115348569452932084</id><published>2006-07-21T22:41:00.000+10:00</published><updated>2006-07-21T22:41:37.283+10:00</updated><title type='text'>Edgepack LW9 Modeler tools</title><summary type='text'></summary><link rel='related' href='http://www.symmetrix.com.au/index.php?page=plugins.php' title='Edgepack LW9 Modeler tools'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115348569452932084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115348569452932084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115348569452932084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115348569452932084'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/edgepack-lw9-modeler-tools.html' title='Edgepack LW9 Modeler tools'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115339852460572084</id><published>2006-07-20T22:25:00.000+10:00</published><updated>2006-07-20T22:28:44.940+10:00</updated><title type='text'>Papagayo</title><summary type='text'>Free Audio analysis software from the makers of Moho.Some dudes on the Kurv forum HERE are talking about working out home to import the resulting text file into an auto-morph-setting plugin for LW...Quote KURV forum:"Its simple to use - Load audio, type in the text, then have the software break up the words into Phoneme shapes. Drag and slide the text around on the Audio, test it with the 2D </summary><link rel='related' href='http://www.lostmarble.com/papagayo/index.shtml' title='Papagayo'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115339852460572084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115339852460572084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115339852460572084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115339852460572084'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/papagayo.html' title='Papagayo'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115318559628595067</id><published>2006-07-18T11:13:00.000+10:00</published><updated>2006-07-18T11:19:58.320+10:00</updated><title type='text'>LWCAD tutorials</title><summary type='text'></summary><link rel='related' href='http://www.wtools3d.com/index.php?p=4&amp;content=tutorials' title='LWCAD tutorials'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115318559628595067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115318559628595067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115318559628595067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115318559628595067'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/lwcad-tutorials.html' title='LWCAD tutorials'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115284967964134794</id><published>2006-07-14T14:01:00.000+10:00</published><updated>2006-07-14T14:01:19.713+10:00</updated><title type='text'>LightWiki</title><summary type='text'></summary><link rel='related' href='http://www.lightwiki.com/wiki/mediawiki-1.4.4/index.php?title=Main_Page' title='LightWiki'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115284967964134794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115284967964134794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115284967964134794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115284967964134794'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/lightwiki.html' title='LightWiki'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115284964290715996</id><published>2006-07-14T13:53:00.000+10:00</published><updated>2006-07-21T22:48:06.376+10:00</updated><title type='text'>Free auto UV unwrapping plugin (Japanese)</title><summary type='text'>Translated to English using GOOGLEBETTER ENGLISH TRANSLATIONNewtek forum thread (relevant)Also some rigging/IK plugs on that site, check out the Newtek thread for people doing backflips about it.Also checkout UVRoad</summary><link rel='related' href='http://homepage2.nifty.com/nif-hp/' title='Free auto UV unwrapping plugin (Japanese)'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115284964290715996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115284964290715996' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115284964290715996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115284964290715996'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/free-auto-uv-unwrapping-plugin.html' title='Free auto UV unwrapping plugin (Japanese)'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115269692209068958</id><published>2006-07-12T19:22:00.000+10:00</published><updated>2006-07-12T19:35:22.350+10:00</updated><title type='text'>SOME POSE SAVERS</title><summary type='text'>T4D's neg frame pose saverPose SaverPose LibraryBabelfish</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115269692209068958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115269692209068958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115269692209068958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115269692209068958'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/07/some-pose-savers.html' title='SOME POSE SAVERS'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-115010493008887438</id><published>2006-06-12T19:32:00.000+10:00</published><updated>2006-06-12T19:35:30.520+10:00</updated><title type='text'>LScripts by Chris Peterson</title><summary type='text'></summary><link rel='related' href='http://shallowabyss.com/user/3d/lscripts/' title='LScripts by Chris Peterson'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/115010493008887438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=115010493008887438' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115010493008887438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/115010493008887438'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/06/lscripts-by-chris-peterson.html' title='LScripts by Chris Peterson'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114847760214715945</id><published>2006-05-24T23:31:00.000+10:00</published><updated>2006-05-24T23:33:22.376+10:00</updated><title type='text'>CGtutorials.com - LW tutes</title><summary type='text'></summary><link rel='related' href='http://www.cgtutorials.com/c5/NewTek_Lightwave_3D/newest/1' title='CGtutorials.com - LW tutes'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114847760214715945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114847760214715945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114847760214715945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114847760214715945'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/05/cgtutorialscom-lw-tutes.html' title='CGtutorials.com - LW tutes'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114732409050069542</id><published>2006-05-11T15:03:00.000+10:00</published><updated>2006-05-11T15:08:10.926+10:00</updated><title type='text'>Ground That Model - plugin</title><summary type='text'></summary><link rel='related' href='http://www.pepperchrome.com/Tools.html' title='Ground That Model - plugin'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114732409050069542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114732409050069542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114732409050069542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114732409050069542'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/05/ground-that-model-plugin.html' title='Ground That Model - plugin'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114719751818258224</id><published>2006-05-10T03:57:00.000+10:00</published><updated>2006-05-10T03:58:38.286+10:00</updated><title type='text'>Simply CG animation challenges</title><summary type='text'></summary><link rel='related' href='http://simplycg.net/viewtopic.php?t=653' title='Simply CG animation challenges'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114719751818258224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114719751818258224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114719751818258224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114719751818258224'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/05/simply-cg-animation-challenges.html' title='Simply CG animation challenges'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114719745268471190</id><published>2006-05-10T03:55:00.000+10:00</published><updated>2006-05-10T03:57:32.936+10:00</updated><title type='text'>Principles of Animation for 3D</title><summary type='text'>Principles of traditional animation applied to 3D animation - John Lasseter</summary><link rel='related' href='http://home.comcast.net/~harrymott/principles.html' title='Principles of Animation for 3D'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114719745268471190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114719745268471190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114719745268471190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114719745268471190'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/05/principles-of-animation-for-3d.html' title='Principles of Animation for 3D'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114705529042845467</id><published>2006-05-08T12:24:00.000+10:00</published><updated>2006-05-08T12:28:11.400+10:00</updated><title type='text'>Lighting Tutes</title><summary type='text'>Spinquad thread raises the questionAnd the responses:Basic daylight video tuteItchy animation detailed lighting tute(Plugged by the spud previously I think)</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114705529042845467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114705529042845467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114705529042845467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114705529042845467'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/05/lighting-tutes.html' title='Lighting Tutes'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114638305774614561</id><published>2006-04-30T17:39:00.000+10:00</published><updated>2006-04-30T17:44:17.806+10:00</updated><title type='text'>A LW -&gt; Zbrush tute</title><summary type='text'>Root site</summary><link rel='related' href='http://www.macchiavello.com/stuff/How%20to%20Live%20happy%20with%20LightWave3D%208.5%20and%20Zbrush%202.zip' title='A LW -&gt; Zbrush tute'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114638305774614561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114638305774614561' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114638305774614561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114638305774614561'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/lw-zbrush-tute.html' title='A LW -&gt; Zbrush tute'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114638276267177807</id><published>2006-04-30T17:36:00.000+10:00</published><updated>2006-04-30T17:39:22.910+10:00</updated><title type='text'>Procedural Textures</title><summary type='text'>Awesome procedurals for Lightwave, updates like a maniac.</summary><link rel='related' href='http://perso.wanadoo.fr/dpont/plugins/Textures.htm' title='Procedural Textures'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114638276267177807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114638276267177807' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114638276267177807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114638276267177807'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/procedural-textures.html' title='Procedural Textures'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114576109102799901</id><published>2006-04-23T12:54:00.000+10:00</published><updated>2006-04-23T12:58:11.250+10:00</updated><title type='text'>Some Animation Links</title><summary type='text'>10 second clubAnimation CornerAnimation Meat</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114576109102799901/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114576109102799901' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114576109102799901'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114576109102799901'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/some-animation-links.html' title='Some Animation Links'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114575078157065510</id><published>2006-04-23T10:05:00.000+10:00</published><updated>2006-04-23T10:06:21.823+10:00</updated><title type='text'>Plastic Animation Paper</title><summary type='text'>2D animation software</summary><link rel='related' href='http://plasticanimationpaper.dk/' title='Plastic Animation Paper'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114575078157065510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114575078157065510' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114575078157065510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114575078157065510'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/plastic-animation-paper.html' title='Plastic Animation Paper'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114574908775873307</id><published>2006-04-23T09:36:00.000+10:00</published><updated>2006-04-23T09:38:07.840+10:00</updated><title type='text'>Animation Mentor blog (Paul Sinclair)</title><summary type='text'></summary><link rel='related' href='http://animoo-min.blogspot.com/' title='Animation Mentor blog (Paul Sinclair)'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114574908775873307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114574908775873307' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114574908775873307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114574908775873307'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/animation-mentor-blog-paul-sinclair.html' title='Animation Mentor blog (Paul Sinclair)'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114574863943479498</id><published>2006-04-23T09:28:00.000+10:00</published><updated>2006-04-23T09:30:40.316+10:00</updated><title type='text'>Lofting in Lightwave Tutorial</title><summary type='text'>Tutorial dealing with lofting.I haven't had a chance to read it through yet but apparently deals with a technique similar to spline patching but easier/less exacting in some ways.Used in the tute to get good control modeling eye socket.</summary><link rel='related' href='http://www.lwg3d.com/forums/showthread.php?p=100105599#post100105599' title='Lofting in Lightwave Tutorial'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114574863943479498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114574863943479498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114574863943479498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114574863943479498'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/lofting-in-lightwave-tutorial.html' title='Lofting in Lightwave Tutorial'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114541830998355980</id><published>2006-04-19T13:44:00.000+10:00</published><updated>2006-04-19T13:45:10.920+10:00</updated><title type='text'>Volumetrics tute</title><summary type='text'></summary><link rel='related' href='http://www.nj3design.com/tutorials.htm' title='Volumetrics tute'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114541830998355980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114541830998355980' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114541830998355980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114541830998355980'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/volumetrics-tute.html' title='Volumetrics tute'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114404825260081215</id><published>2006-04-03T17:09:00.001+10:00</published><updated>2006-04-03T17:10:54.753+10:00</updated><title type='text'>BG render</title><summary type='text'>Render in the background while you continue to work in LW.NOTE: There is an issue with LW configs being lost.  (LW bug, not the plugin.)The only work around is to leave LW running.</summary><link rel='related' href='http://jeremy.lwidof.net/lscript/#bg_render' title='BG render'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114404825260081215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114404825260081215' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114404825260081215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114404825260081215'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/bg-render.html' title='BG render'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114404817081994762</id><published>2006-04-03T17:09:00.000+10:00</published><updated>2006-04-03T17:09:31.173+10:00</updated><title type='text'>Particle Paint Texture</title><summary type='text'></summary><link rel='related' href='http://perso.wanadoo.fr/dpont/plugins/ParticlePaint.html' title='Particle Paint Texture'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114404817081994762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114404817081994762' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114404817081994762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114404817081994762'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/04/particle-paint-texture.html' title='Particle Paint Texture'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114264088355044526</id><published>2006-03-18T11:14:00.000+11:00</published><updated>2006-03-18T11:14:43.880+11:00</updated><title type='text'>Jimiclay's Rig</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=11233' title='Jimiclay&apos;s Rig'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114264088355044526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114264088355044526' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114264088355044526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114264088355044526'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/03/jimiclays-rig.html' title='Jimiclay&apos;s Rig'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114100879574952481</id><published>2006-02-27T13:52:00.000+11:00</published><updated>2006-02-27T13:53:16.383+11:00</updated><title type='text'>Karmatoons</title><summary type='text'>Drawing lessons and other stuff here</summary><link rel='related' href='http://www.karmatoons.com/' title='Karmatoons'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114100879574952481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114100879574952481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114100879574952481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114100879574952481'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/02/karmatoons.html' title='Karmatoons'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-114100676647976569</id><published>2006-02-27T13:13:00.000+11:00</published><updated>2006-02-27T13:19:26.886+11:00</updated><title type='text'>Generi Rig for Lightwave</title><summary type='text'></summary><link rel='related' href='http://www.newtek.com/forums/showthread.php?t=46862' title='Generi Rig for Lightwave'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/114100676647976569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=114100676647976569' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114100676647976569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/114100676647976569'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/02/generi-rig-for-lightwave.html' title='Generi Rig for Lightwave'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113917719858796240</id><published>2006-02-06T09:05:00.000+11:00</published><updated>2006-02-06T09:06:39.010+11:00</updated><title type='text'>Lightwave to Zbrush and back again</title><summary type='text'>Tute name might sound familiar, but this one's from Dodgy</summary><link rel='related' href='http://dodgy.ghostoutpost.com/Tutorials/LightwaveToZbrushAndBackAgain.html' title='Lightwave to Zbrush and back again'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113917719858796240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113917719858796240' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113917719858796240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113917719858796240'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/02/lightwave-to-zbrush-and-back-again.html' title='Lightwave to Zbrush and back again'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113876862741808356</id><published>2006-02-01T15:36:00.000+11:00</published><updated>2006-02-01T15:37:07.473+11:00</updated><title type='text'>FaceJitter - lscript</title><summary type='text'>A jitter script that tries to keep the topology of the mesh</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=10675' title='FaceJitter - lscript'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113876862741808356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113876862741808356' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113876862741808356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113876862741808356'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/02/facejitter-lscript.html' title='FaceJitter - lscript'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113876852982382594</id><published>2006-02-01T15:34:00.000+11:00</published><updated>2006-02-01T15:35:30.146+11:00</updated><title type='text'>LW-CAD Beginners Manual Compilation</title><summary type='text'>CGtalk discussion thread</summary><link rel='related' href='http://www.md-arts.com/lw_cad_beginners_manual.htm' title='LW-CAD Beginners Manual Compilation'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113876852982382594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113876852982382594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113876852982382594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113876852982382594'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/02/lw-cad-beginners-manual-compilation.html' title='LW-CAD Beginners Manual Compilation'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113841224190991185</id><published>2006-01-28T12:36:00.000+11:00</published><updated>2006-01-28T12:37:22.186+11:00</updated><title type='text'>Toonrod</title><summary type='text'></summary><link rel='related' href='http://www.newtek.com/forums/showthread.php?t=45002' title='Toonrod'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113841224190991185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113841224190991185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113841224190991185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113841224190991185'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/01/toonrod.html' title='Toonrod'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113832145487376222</id><published>2006-01-27T11:16:00.000+11:00</published><updated>2006-01-27T11:24:15.163+11:00</updated><title type='text'>Motion Capture Yahoo Group</title><summary type='text'>Yahoo group - This group is a meeting place for people who wish to design, develop and use new motion capture systems using cheaper off the shelf technology. These technologies include cheaper cameras, computers, and software. There will be an emphasis on developing new techniques that aren't addressed by mainstream motion capture. The goal is to make motion capture available to more independent </summary><link rel='related' href='http://movies.groups.yahoo.com/group/motioncapture/' title='Motion Capture Yahoo Group'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113832145487376222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113832145487376222' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113832145487376222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113832145487376222'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/01/motion-capture-yahoo-group.html' title='Motion Capture Yahoo Group'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113756616592899213</id><published>2006-01-18T17:27:00.000+11:00</published><updated>2006-01-18T17:36:05.986+11:00</updated><title type='text'>Some UV tools</title><summary type='text'>Samuel Kvaalen's pageTerry Ford's page</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113756616592899213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113756616592899213' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113756616592899213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113756616592899213'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/01/some-uv-tools.html' title='Some UV tools'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113756555354312526</id><published>2006-01-18T17:23:00.000+11:00</published><updated>2006-01-18T17:25:53.866+11:00</updated><title type='text'>Animated boolean texture discussion</title><summary type='text'></summary><link rel='related' href='http://www.newtek.com/forums/showthread.php?t=44698' title='Animated boolean texture discussion'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113756555354312526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113756555354312526' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113756555354312526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113756555354312526'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/01/animated-boolean-texture-discussion.html' title='Animated boolean texture discussion'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113739659848274960</id><published>2006-01-16T18:28:00.000+11:00</published><updated>2006-01-16T18:29:58.620+11:00</updated><title type='text'>SubD Modeling .com - Glen Southern's new site</title><summary type='text'></summary><link rel='related' href='http://www.subdivisionmodeling.com/' title='SubD Modeling .com - Glen Southern&apos;s new site'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113739659848274960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113739659848274960' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113739659848274960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113739659848274960'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/01/subd-modeling-com-glen-southerns-new.html' title='SubD Modeling .com - Glen Southern&apos;s new site'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113697649376371822</id><published>2006-01-11T21:44:00.000+11:00</published><updated>2006-01-11T21:49:53.906+11:00</updated><title type='text'>Fertiliser plugin tutorial (quicktime)</title><summary type='text'>In the tutorials section of this siteScene and obj files for the tuteFertiliser pluginCgtalk thread on this subject</summary><link rel='related' href='http://www.md-arts.com/GrowingWeightMapTubeTutorial.mov' title='Fertiliser plugin tutorial (quicktime)'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113697649376371822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113697649376371822' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113697649376371822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113697649376371822'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2006/01/fertiliser-plugin-tutorial-quicktime.html' title='Fertiliser plugin tutorial (quicktime)'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113573751232725127</id><published>2005-12-28T13:29:00.000+11:00</published><updated>2005-12-28T13:38:32.710+11:00</updated><title type='text'>Soft shadows discussion</title><summary type='text'>DIscussion of technique to render shadows seperately, blur in PS and bake onto texture - boosting render time phenomenally</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=10096' title='Soft shadows discussion'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113573751232725127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113573751232725127' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113573751232725127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113573751232725127'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/soft-shadows-discussion.html' title='Soft shadows discussion'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113454737132681977</id><published>2005-12-14T18:58:00.000+11:00</published><updated>2005-12-14T19:02:51.620+11:00</updated><title type='text'>Motion trails</title><summary type='text'>Shift AfterImageFilter - flay entry- websiteSpinquad discussion of this and other techniques</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113454737132681977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113454737132681977' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113454737132681977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113454737132681977'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/motion-trails.html' title='Motion trails'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113438236441833152</id><published>2005-12-12T21:06:00.000+11:00</published><updated>2005-12-12T21:12:48.623+11:00</updated><title type='text'>Show Weights - new plugin</title><summary type='text'>Spinquad thread here</summary><link rel='related' href='http://www.trueart.pl/?URIType=Directory&amp;URI=Products/Plug-Ins/ShowWeights' title='Show Weights - new plugin'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113438236441833152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113438236441833152' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113438236441833152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113438236441833152'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/show-weights-new-plugin.html' title='Show Weights - new plugin'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113404524539103817</id><published>2005-12-08T23:32:00.000+11:00</published><updated>2005-12-08T23:34:05.623+11:00</updated><title type='text'>Video Tutorial: Importing EPS to LightWave</title><summary type='text'>Video Tutorial: Importing EPS to LightWave (Quicktime | 7MB)</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=9802' title='Video Tutorial: Importing EPS to LightWave'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113404524539103817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113404524539103817' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113404524539103817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113404524539103817'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/video-tutorial-importing-eps-to.html' title='Video Tutorial: Importing EPS to LightWave'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113398020414961971</id><published>2005-12-08T05:26:00.000+11:00</published><updated>2005-12-08T05:30:04.470+11:00</updated><title type='text'>Facial Animation article w/Tutorial</title><summary type='text'>"1) A review of the book Stop Staring, by Jason Osipa2) A review of Timothy Albee's Facial Animation (TAFA) software by Mac Reiter3) A tutorial using the principles espoused in the book to animate a characters face"Spinquad threadHis example</summary><link rel='related' href='http://www.hdri3d.com/xtra/07rosefelt/index.htm' title='Facial Animation article w/Tutorial'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113398020414961971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113398020414961971' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113398020414961971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113398020414961971'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/facial-animation-article-wtutorial.html' title='Facial Animation article w/Tutorial'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113374782343516613</id><published>2005-12-05T12:55:00.000+11:00</published><updated>2005-12-05T12:57:08.430+11:00</updated><title type='text'>Cloth FX tutorial page</title><summary type='text'></summary><link rel='related' href='http://www.whoisjerico.rebelhill.net/html/clothfx.html' title='Cloth FX tutorial page'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113374782343516613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113374782343516613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113374782343516613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113374782343516613'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/cloth-fx-tutorial-page.html' title='Cloth FX tutorial page'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113348731467674611</id><published>2005-12-02T12:33:00.000+11:00</published><updated>2005-12-02T12:35:14.896+11:00</updated><title type='text'>Zmapper</title><summary type='text'>Spinquad thread here</summary><link rel='related' href='http://206.145.80.239/zbc/showthread.php?t=30859' title='Zmapper'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113348731467674611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113348731467674611' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113348731467674611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113348731467674611'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/zmapper.html' title='Zmapper'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113343267820506377</id><published>2005-12-01T21:23:00.000+11:00</published><updated>2005-12-01T21:24:38.290+11:00</updated><title type='text'>2 robots</title><summary type='text'>Great image, textured with procedurals and weight maps.- I want to know how to do that!</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=3076&amp;page=1&amp;pp=15' title='2 robots'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113343267820506377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113343267820506377' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113343267820506377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113343267820506377'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/2-robots.html' title='2 robots'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113342926654775053</id><published>2005-12-01T20:25:00.000+11:00</published><updated>2005-12-01T20:27:47.063+11:00</updated><title type='text'>Alien1452</title><summary type='text'>Beautiful 2d artwork on this site - inspirational</summary><link rel='related' href='http://www.alien1452.com/' title='Alien1452'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113342926654775053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113342926654775053' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113342926654775053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113342926654775053'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/12/alien1452.html' title='Alien1452'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113322477290306054</id><published>2005-11-29T11:38:00.000+11:00</published><updated>2005-11-29T11:55:34.316+11:00</updated><title type='text'>UV pelting options for LW - discussion</title><summary type='text'>- where they suggest using wings 3d, which is freeWings3D UV mapping workflow and solutions CGtalk thread</summary><link rel='related' href='http://forums.cgsociety.org/showthread.php?t=291623' title='UV pelting options for LW - discussion'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113322477290306054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113322477290306054' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113322477290306054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113322477290306054'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/uv-pelting-options-for-lw-discussion.html' title='UV pelting options for LW - discussion'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113295862330898440</id><published>2005-11-26T09:42:00.000+11:00</published><updated>2005-11-26T09:43:43.516+11:00</updated><title type='text'>Alternative Incremental Save</title><summary type='text'>Original file keeps same name, older versions get numbered</summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?t=43247' title='Alternative Incremental Save'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113295862330898440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113295862330898440' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113295862330898440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113295862330898440'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/alternative-incremental-save.html' title='Alternative Incremental Save'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113204272950664871</id><published>2005-11-15T19:17:00.000+11:00</published><updated>2005-11-15T19:18:49.596+11:00</updated><title type='text'>Zbrush tute by Dodgy</title><summary type='text'>- how to get multi displacement maps working with LightwaveNewtek thread</summary><link rel='related' href='http://dodgy.ghostoutpost.com/Tutorials/LightwaveToZbrushAndBackAgain.html' title='Zbrush tute by Dodgy'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113204272950664871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113204272950664871' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113204272950664871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113204272950664871'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/zbrush-tute-by-dodgy.html' title='Zbrush tute by Dodgy'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113204261635689028</id><published>2005-11-15T19:12:00.000+11:00</published><updated>2005-11-15T19:16:56.563+11:00</updated><title type='text'>Brushes for PS</title><summary type='text'></summary><link rel='related' href='http://www.brushfind.com/' title='Brushes for PS'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113204261635689028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113204261635689028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113204261635689028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113204261635689028'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/brushes-for-ps.html' title='Brushes for PS'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113196580128417541</id><published>2005-11-14T21:50:00.000+11:00</published><updated>2005-11-14T21:56:45.753+11:00</updated><title type='text'>Ultra VNC</title><summary type='text'>How-to thread</summary><link rel='related' href='http://ultravnc.sourceforge.net/index.html' title='Ultra VNC'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113196580128417541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113196580128417541' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113196580128417541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113196580128417541'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/ultra-vnc.html' title='Ultra VNC'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113168411774470228</id><published>2005-11-11T15:41:00.000+11:00</published><updated>2005-11-11T15:41:57.803+11:00</updated><title type='text'>Normal maps from High Poly Mesh</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=9341' title='Normal maps from High Poly Mesh'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113168411774470228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113168411774470228' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113168411774470228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113168411774470228'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/normal-maps-from-high-poly-mesh.html' title='Normal maps from High Poly Mesh'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113168403383251103</id><published>2005-11-11T15:39:00.000+11:00</published><updated>2005-11-11T15:40:34.043+11:00</updated><title type='text'>Predator invisibility effect</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8788' title='Predator invisibility effect'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113168403383251103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113168403383251103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113168403383251103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113168403383251103'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/predator-invisibility-effect.html' title='Predator invisibility effect'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113149319059222482</id><published>2005-11-09T10:22:00.000+11:00</published><updated>2005-11-09T10:39:50.593+11:00</updated><title type='text'>Moving water texture discussion</title><summary type='text'>Softdistortion's thread on Spinquad</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=9329' title='Moving water texture discussion'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113149319059222482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113149319059222482' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113149319059222482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113149319059222482'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/moving-water-texture-discussion.html' title='Moving water texture discussion'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113140723571075162</id><published>2005-11-08T10:43:00.000+11:00</published><updated>2005-11-08T10:47:15.863+11:00</updated><title type='text'>Gorillaz 3D live performance</title><summary type='text'>Article about how they did it</summary><link rel='related' href='http://s52.yousendit.com/d.aspx?id=1IUG92LV9WK6I0PPZ9DY1YKE7S' title='Gorillaz 3D live performance'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113140723571075162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113140723571075162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113140723571075162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113140723571075162'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/gorillaz-3d-live-performance.html' title='Gorillaz 3D live performance'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113140662967848039</id><published>2005-11-08T10:33:00.000+11:00</published><updated>2005-11-08T10:37:10.196+11:00</updated><title type='text'>3D Photo Browser Light</title><summary type='text'>Freeware tool: Browse your LightWave scenes and meshes Home page: http://www.mootools.com/plugins/3dphotobrowserlight.aspDownload page: http://www.mootools.com/plugins/download.aspFree serial number: http://www.mootools.com/plugins/lightregister.aspNewtek forum discussion</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113140662967848039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113140662967848039' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113140662967848039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113140662967848039'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/3d-photo-browser-light.html' title='3D Photo Browser Light'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113125068796761465</id><published>2005-11-06T15:16:00.000+11:00</published><updated>2005-11-06T15:18:08.193+11:00</updated><title type='text'>Hair guides</title><summary type='text'>- a way of generating hair guides using clothFX- quick, easy.  The result isn't too tidy but it's quick and will do for a lot of cases.</summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?t=42671' title='Hair guides'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113125068796761465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113125068796761465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113125068796761465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113125068796761465'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/hair-guides.html' title='Hair guides'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113123511649020634</id><published>2005-11-06T10:53:00.000+11:00</published><updated>2005-11-06T10:58:36.516+11:00</updated><title type='text'>Make Human</title><summary type='text'>- a free 3D humanoid character modeling program.Deathfall articleSpinquad forum discussion thread</summary><link rel='related' href='http://www.dedalo-3d.com/index.php' title='Make Human'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113123511649020634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113123511649020634' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113123511649020634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113123511649020634'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/make-human.html' title='Make Human'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113117228863367365</id><published>2005-11-05T16:50:00.000+11:00</published><updated>2005-11-05T17:31:28.633+11:00</updated><title type='text'>Great renders</title><summary type='text'>- and how to get them</summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?p=313342' title='Great renders'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113117228863367365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113117228863367365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113117228863367365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113117228863367365'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/great-renders.html' title='Great renders'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113114220352266288</id><published>2005-11-05T09:09:00.000+11:00</published><updated>2005-11-05T09:10:03.780+11:00</updated><title type='text'>Blood</title><summary type='text'></summary><link rel='related' href='http://forums.cgsociety.org/showthread.php?t=123479&amp;page=2&amp;pp=15' title='Blood'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113114220352266288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113114220352266288' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113114220352266288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113114220352266288'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/blood.html' title='Blood'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113114172659145719</id><published>2005-11-05T09:00:00.000+11:00</published><updated>2005-11-05T09:02:06.603+11:00</updated><title type='text'>Ground Shatter</title><summary type='text'>Like Dragonball Z and Kung Fu Hustle</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=9217' title='Ground Shatter'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113114172659145719/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113114172659145719' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113114172659145719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113114172659145719'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/ground-shatter.html' title='Ground Shatter'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113079884700871749</id><published>2005-11-01T09:46:00.000+11:00</published><updated>2005-11-01T09:47:27.070+11:00</updated><title type='text'>Using ZAppLink during texturing in Zbrush</title><summary type='text'>Tutorial</summary><link rel='related' href='http://206.145.80.239/zbc/showthread.php?t=030015' title='Using ZAppLink during texturing in Zbrush'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113079884700871749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113079884700871749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113079884700871749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113079884700871749'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/using-zapplink-during-texturing-in.html' title='Using ZAppLink during texturing in Zbrush'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113079876897904672</id><published>2005-11-01T09:44:00.000+11:00</published><updated>2005-11-01T09:46:09.030+11:00</updated><title type='text'>Awesome Zbrush character work</title><summary type='text'></summary><link rel='related' href='http://206.145.80.239/zbc/showthread.php?t=029749' title='Awesome Zbrush character work'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113079876897904672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113079876897904672' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113079876897904672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113079876897904672'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/awesome-zbrush-character-work.html' title='Awesome Zbrush character work'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113079848579112998</id><published>2005-11-01T09:41:00.000+11:00</published><updated>2005-11-01T09:52:51.506+11:00</updated><title type='text'>Artists in Action - Zbrush</title><summary type='text'>- above link is to main "Artists in Action"Artists In Action - Anh Nguyen: Ear, Eyes, Nose, Mouth- this thread contains a link to Anh's Free Ztools,and further discussion</summary><link rel='related' href='http://pixologic.com/zbrush/class/artaction.html' title='Artists in Action - Zbrush'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113079848579112998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113079848579112998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113079848579112998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113079848579112998'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/11/artists-in-action-zbrush.html' title='Artists in Action - Zbrush'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113054262915633847</id><published>2005-10-29T09:31:00.000+10:00</published><updated>2005-10-29T09:37:09.170+10:00</updated><title type='text'>xtrm3d 69 super deformed camaro</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?p=99898#post99898' title='xtrm3d 69 super deformed camaro'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113054262915633847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113054262915633847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113054262915633847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113054262915633847'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/xtrm3d-69-super-deformed-camaro.html' title='xtrm3d 69 super deformed camaro'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113019571907444302</id><published>2005-10-25T09:13:00.000+10:00</published><updated>2005-10-25T09:15:19.080+10:00</updated><title type='text'>New Dodgy plugins</title><summary type='text'>New simple to setup Parent Follower, visibilty, and children selection pluginsNEWTEK FORUM THREAD"Quick ParentFollower. This is for use for items which you wish to have follow their parent's rotation, such as joints of a finger. Select your objects which you wish to follow their parents. Apply the Generic MGMakeItemsFollowTheirParents and each item will have the MGParentFollower.ls added to them,</summary><link rel='related' href='http://dodgy.ghostoutpost.com/' title='New Dodgy plugins'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113019571907444302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113019571907444302' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113019571907444302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113019571907444302'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/new-dodgy-plugins.html' title='New Dodgy plugins'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113002830146391801</id><published>2005-10-23T10:41:00.000+10:00</published><updated>2005-10-23T10:45:01.463+10:00</updated><title type='text'>Facial animation discussion</title><summary type='text'>phonemes, expressions etc</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8901' title='Facial animation discussion'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113002830146391801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113002830146391801' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113002830146391801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113002830146391801'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/facial-animation-discussion.html' title='Facial animation discussion'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-113002666619201830</id><published>2005-10-23T10:14:00.000+10:00</published><updated>2005-10-23T10:17:46.196+10:00</updated><title type='text'>Various UV methods</title><summary type='text'>A Newtek forum thread discussing several UVing methods.I linked it here just because the I'd read about the Menithings a long time ago, but that was before I'd tackled UVing.  Now the idea of using the modeler tools to get a good UV rip seems so obvious.</summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?t=42119' title='Various UV methods'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/113002666619201830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=113002666619201830' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113002666619201830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/113002666619201830'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/various-uv-methods.html' title='Various UV methods'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112975148256152361</id><published>2005-10-20T05:49:00.000+10:00</published><updated>2005-10-22T11:19:35.740+10:00</updated><title type='text'>Gungirl Returns</title><summary type='text'>More info in this Spinquad thread showing the earlier gungirl work</summary><link rel='related' href='http://forums.cgsociety.org/showthread.php?t=286631' title='Gungirl Returns'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112975148256152361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112975148256152361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112975148256152361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112975148256152361'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/gungirl-returns.html' title='Gungirl Returns'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112963048343490682</id><published>2005-10-18T20:14:00.000+10:00</published><updated>2005-10-18T20:14:43.440+10:00</updated><title type='text'>Seamless texture tutorial</title><summary type='text'></summary><link rel='related' href='http://www.geocities.com/dave_b10000/index.html' title='Seamless texture tutorial'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112963048343490682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112963048343490682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112963048343490682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112963048343490682'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/seamless-texture-tutorial.html' title='Seamless texture tutorial'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112958980630759345</id><published>2005-10-18T08:55:00.000+10:00</published><updated>2005-10-18T08:56:46.313+10:00</updated><title type='text'>Dogbite's Procedural Motion Tutorial</title><summary type='text'>Proton posted these video tutes on Spinquad:"This 2 part video tutorials shows building a rig that has slider based animation.making a fish swim on command. 10 MB in total and well worth the download!"</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8866' title='Dogbite&apos;s Procedural Motion Tutorial'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112958980630759345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112958980630759345' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112958980630759345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112958980630759345'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/dogbites-procedural-motion-tutorial.html' title='Dogbite&apos;s Procedural Motion Tutorial'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112941694832340915</id><published>2005-10-16T08:55:00.000+10:00</published><updated>2005-10-16T08:55:48.323+10:00</updated><title type='text'>Colin Cohen</title><summary type='text'>Apparently his site is down, but he's sharing some of his plugins in this thread if you're looking for them</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=5301' title='Colin Cohen'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112941694832340915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112941694832340915' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941694832340915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941694832340915'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/colin-cohen.html' title='Colin Cohen'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112941690970932852</id><published>2005-10-16T08:54:00.001+10:00</published><updated>2005-10-16T08:55:09.710+10:00</updated><title type='text'>Halloween ghost tutorial</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8822' title='Halloween ghost tutorial'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112941690970932852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112941690970932852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941690970932852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941690970932852'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/halloween-ghost-tutorial.html' title='Halloween ghost tutorial'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112941688203464700</id><published>2005-10-16T08:54:00.000+10:00</published><updated>2005-10-16T08:54:42.036+10:00</updated><title type='text'>Cheesy VHS look in after effects</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8656' title='Cheesy VHS look in after effects'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112941688203464700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112941688203464700' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941688203464700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941688203464700'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/cheesy-vhs-look-in-after-effects.html' title='Cheesy VHS look in after effects'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112941685031624064</id><published>2005-10-16T08:52:00.000+10:00</published><updated>2005-10-16T08:54:10.323+10:00</updated><title type='text'>Rigging tutorial by Kevman3d</title><summary type='text'>On the newtek europe site.Discussion of the tutorial in THIS newtek forum thread</summary><link rel='related' href='http://www.newtek-europe.com/uk/support/tutorials/tut5/1.html' title='Rigging tutorial by Kevman3d'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112941685031624064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112941685031624064' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941685031624064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112941685031624064'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/rigging-tutorial-by-kevman3d.html' title='Rigging tutorial by Kevman3d'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112908673569121052</id><published>2005-10-12T13:10:00.000+10:00</published><updated>2005-10-12T13:12:15.693+10:00</updated><title type='text'>New Match Perspective plugin</title><summary type='text'>This one by Nitisaraprobably much like THIS ONE (older)</summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?t=41680' title='New Match Perspective plugin'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112908673569121052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112908673569121052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112908673569121052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112908673569121052'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/new-match-perspective-plugin.html' title='New Match Perspective plugin'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112908656525214334</id><published>2005-10-12T13:08:00.000+10:00</published><updated>2005-10-12T13:09:25.253+10:00</updated><title type='text'>Remove points plugin</title><summary type='text'></summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?p=299993' title='Remove points plugin'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112908656525214334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112908656525214334' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112908656525214334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112908656525214334'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/remove-points-plugin.html' title='Remove points plugin'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112908614027605317</id><published>2005-10-12T12:50:00.000+10:00</published><updated>2005-10-12T13:02:20.300+10:00</updated><title type='text'>Anatomy Ref links</title><summary type='text'>http://www.fineart.sk/http://vbulletin.newtek.com/showthread.php?p=294634</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112908614027605317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112908614027605317' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112908614027605317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112908614027605317'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/anatomy-ref-links.html' title='Anatomy Ref links'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112902129614390637</id><published>2005-10-11T18:58:00.000+10:00</published><updated>2005-10-11T19:01:36.143+10:00</updated><title type='text'>Xtrm3d's morback thread on spinquad</title><summary type='text'>Page 2 has some awesome surfacing and render tips for great shiny sculpy-looking skin.</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=7606' title='Xtrm3d&apos;s morback thread on spinquad'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112902129614390637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112902129614390637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112902129614390637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112902129614390637'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/xtrm3ds-morback-thread-on-spinquad.html' title='Xtrm3d&apos;s morback thread on spinquad'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112902109407571899</id><published>2005-10-11T18:56:00.000+10:00</published><updated>2005-10-11T18:58:14.086+10:00</updated><title type='text'>xtrm3d's 69 super deformed charger</title><summary type='text'></summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8757' title='xtrm3d&apos;s 69 super deformed charger'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112902109407571899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112902109407571899' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112902109407571899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112902109407571899'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/xtrm3ds-69-super-deformed-charger.html' title='xtrm3d&apos;s 69 super deformed charger'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112872726280465119</id><published>2005-10-08T09:08:00.000+10:00</published><updated>2005-10-08T09:21:02.810+10:00</updated><title type='text'>New Copy/Paste UV plugin</title><summary type='text'>Quoting Nitisara from this Newtek forum post:"I made Copy/Paste UV plugin, as an alternative for standard Copy/Paste UV commands.Advantages of new plugin:- supports continuous and discontinuous UVs;- does not depent on the object creation history (i.e. points numbers and their topological order);- does not depend on the order of polygons selection;- can paste UVs onto mirrored geometry (ex. you </summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?t=40599' title='New Copy/Paste UV plugin'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112872726280465119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112872726280465119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112872726280465119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112872726280465119'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/new-copypaste-uv-plugin.html' title='New Copy/Paste UV plugin'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112859036777035800</id><published>2005-10-06T19:13:00.000+10:00</published><updated>2005-10-06T19:19:27.776+10:00</updated><title type='text'>Steve Warner's website</title><summary type='text'>Compiling all his tutes hereincluding the "There and Back Again" Zbrush primer for Lightwave users</summary><link rel='related' href='http://www.stevewarner.com/html/tutorials.html' title='Steve Warner&apos;s website'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112859036777035800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112859036777035800' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112859036777035800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112859036777035800'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/steve-warners-website.html' title='Steve Warner&apos;s website'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112813732786481454</id><published>2005-10-01T13:25:00.000+10:00</published><updated>2005-10-01T13:28:47.863+10:00</updated><title type='text'>Zbrush 2 learning kit</title><summary type='text'>- video tutes to get you up to speed with ZBrush2 fastZBrush2 demo downloadSpinquad forum news post - possible future discussion here?</summary><link rel='related' href='http://pixologic.com/zbrush/class/classroom.html' title='Zbrush 2 learning kit'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112813732786481454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112813732786481454' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813732786481454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813732786481454'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/zbrush-2-learning-kit.html' title='Zbrush 2 learning kit'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112813709449833454</id><published>2005-10-01T13:24:00.000+10:00</published><updated>2005-10-01T13:24:54.500+10:00</updated><title type='text'>Morph and bone combo</title><summary type='text'>- Newtek forum discussion with some tips</summary><link rel='related' href='http://vbulletin.newtek.com/showthread.php?t=41012' title='Morph and bone combo'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112813709449833454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112813709449833454' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813709449833454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813709449833454'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/morph-and-bone-combo.html' title='Morph and bone combo'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112813697701363405</id><published>2005-10-01T13:21:00.000+10:00</published><updated>2005-10-01T13:22:57.013+10:00</updated><title type='text'>Deforming ribbon along path</title><summary type='text'>- Spinquad forum discussionALSOMucking around with Bridge Tool with cool results</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8499' title='Deforming ribbon along path'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112813697701363405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112813697701363405' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813697701363405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813697701363405'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/deforming-ribbon-along-path.html' title='Deforming ribbon along path'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112813684003782522</id><published>2005-10-01T13:14:00.000+10:00</published><updated>2005-10-01T13:20:40.036+10:00</updated><title type='text'>ClothFX collision using nulls - calculates fast</title><summary type='text'>- results may varyAlso referred to in THIS newtek forum threadDodgy's plugin's website has AddCollisionNulls plugin to help with this process/method*(Note that Dodgy has a lot of other INSANELY cool plugs insluding updated springy plug and many more)</summary><link rel='related' href='http://www.spinquad.com/forums/showthread.php?t=8404' title='ClothFX collision using nulls - calculates fast'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112813684003782522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112813684003782522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813684003782522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813684003782522'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/clothfx-collision-using-nulls.html' title='ClothFX collision using nulls - calculates fast'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112813637699688705</id><published>2005-10-01T12:50:00.000+10:00</published><updated>2005-10-01T13:12:57.003+10:00</updated><title type='text'>"Automation" plugin</title><summary type='text'>Spinquad discussionEnglish version of Automation page(English) TUTORIAL on how to use it</summary><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112813637699688705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112813637699688705' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813637699688705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813637699688705'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/automation-plugin.html' title='&quot;Automation&quot; plugin'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7461071.post-112813294408511048</id><published>2005-10-01T12:13:00.000+10:00</published><updated>2005-10-01T12:15:44.086+10:00</updated><title type='text'>Anatomy of an explosion</title><summary type='text'></summary><link rel='related' href='http://www.groundzerofx.com/explosions.htm' title='Anatomy of an explosion'/><link rel='replies' type='application/atom+xml' href='http://3dpotatoe.blogspot.com/feeds/112813294408511048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7461071&amp;postID=112813294408511048' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813294408511048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7461071/posts/default/112813294408511048'/><link rel='alternate' type='text/html' href='http://3dpotatoe.blogspot.com/2005/10/anatomy-of-explosion.html' title='Anatomy of an explosion'/><author><name>stompbox</name><uri>http://www.blogger.com/profile/14702766828013144522</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
