Sunday, June 29, 2008

Lazy Susan model rig

I couldn't find my old turntable (I think I binned it some time ago, having replaced the belt and finding the speed was still erratic, which meant satanic 80s thrash metal sounded great on it but everything else sub-par.)

The first thought which popped into my head was of course shopping at Bunnings for parts to build an expensive rig comprising of ball bearing lazy susan system with calibrated plates.

Common sense prevailed:



Thursday, June 26, 2008

Charger test

Charger



Work in progress. Anime studio, with photo reference.

Sunday, June 08, 2008

GROUNDED

Hits Youtube at last (it only took 10 years!)



My horror-comedy claymation student film shot '96
Won Best Animation St Kilda Film Festival '99

Thursday, December 28, 2006

Super/UV Plug-in

These great features are all now available for FREE in Super/UV Pro:

SUVPolySnap: adjoins two polygons and snaps them together
SUVPolyMove: lets you move polygons in UV space without re-welding points
SUVPolyScale: allows polygon scaling in UV space
SUVPolyRotate: allows polygon rotation in UV space for easier texturing
SUVPolyStretch: allows polygon manipulation in UV space to distort the original scale
SUVMapExport: converts UV to Enhanced Metafile Format (*.emf) for use with 2D graphics software
SUVMapFit: scales polygons to fill UV space while maintaining their aspect ratio
SUVFitStretch: scales polygons to fill UV space by distorting their original scale

Wednesday, August 30, 2006

Plugins - TM Productions

Nullify
SelectKit
Select-O-Matic
KeyStrainer
PanelTools
ReplaceObjects
MIDIChannel
FrameJumper
ContentDirector
GridZoom
Mot-ify
SaveObjects
QuickParent
AssignBoneVMaps
EditCycle
UberNull
All-Keyer
FixLWS
12to24

Monday, August 14, 2006

Plasticene LW recap

Facejitter - A jitter script that trys to keep the topology of the mesh
----
Plasticene Procedural discussion thread

Procedural settings to try - from above thread
----
AmbOcc shader

AmbOcc shader - tutorial thread
----
2 robots
----
Stop motion effect - discussion thread


Twitch
- plugin
A motion plugin that enhances and replaces noisy channel by adding the ability to envelope the speed and scale of the noise. Originally developed for 3D World magazine in collaboration with Stormfront Digital Pictures this new, updated version includes the ability to save your settings and disable individual channels with a single click.

(Another) Lscript and Plugin page

I'm pretty sure I've linked this before
(Re: Shifter I think)

A lot of good plugins here
and recently:
Camera and Node Plugins for Lightwave 9

Wednesday, August 09, 2006

Simon Coombs Plugins

LConfig allows standardised studio config files to be personalised.

Project Tools are designed to create, backup and restore the folder structures for each project. Note that they are designed to be used with my preferred Content Directory structure as described in the Setup section.

Project-New creates folders for a new project.

Project-Backup creates a backup of a new project.

Project-Restore restores folders from a backup.

Scene-Parent was designed to produce master scenes intended to be used with LightWave's "load from scene" function. It parents all objects, lights and/or cameras in the current scene to a null and saves a copy of the scene.

Send-To-BNR is a simple, no-frills plugin that submits the current scene to Butterfly Net Render.

Smart-Save saves objects and scenes and creates automatic backups.

Zip-It is a plugin to export the files you'll need to take a scene home.

Sunday, August 06, 2006

Some plugin links

The top of the page is a LW9 wish-list, but scroll down the page to the list of plugin links.

I love plugins.

Remember the day "show weights" was released, the early free version? I had been fiddling about weight mapping a face for a "backyard" mocap system for a client, using every weight map mixing/mirroring/blurring plug I could find. But the one thing I really needed was "show weights" - I couldn't get over how hard it was to get an exact value of a point's weight.

Monday, July 31, 2006

Binary Arts Plugins

- replaceBeep
- Scale2Points
- Pointsort
- Orbit

Sunday, July 30, 2006

Some great plugin links

... in this thread: "we need these plugins in LW v9+" from newtek forum

Remove Points (Nitisara)

Delete Unused Surfaces

Trailer

SkelegonEditor, SkelegonReader

and Pictrix, Arts sphere, coffee...

Wednesday, July 26, 2006

LW plugins

Including rendering wires

Thursday, July 20, 2006

Papagayo

Free Audio analysis software from the makers of Moho.

Some dudes on the Kurv forum HERE are talking about working out home to import the resulting text file into an auto-morph-setting plugin for LW...

Quote KURV forum:
"Its simple to use - Load audio, type in the text, then have the software break up the words into Phoneme shapes. Drag and slide the text around on the Audio, test it with the 2D mouth shapes, and export the result out.

Now, the result is specifically developed for use with Lostmarbles awesome 2D animation tool (Moho (worth a look also, and cheap at US$99)), however just open the exported .dat file in a text editor.

Simple - Its a text file with "Frame#, Phoneme" list... Ideal for making up dopesheets for lipsync, etc.

Well worth a download..."

Friday, July 14, 2006

Wednesday, May 10, 2006

Simply CG animation challenges

Principles of Animation for 3D

Principles of traditional animation applied to 3D animation - John Lasseter

Monday, May 08, 2006

Lighting Tutes

Spinquad thread raises the question

And the responses:
Basic daylight video tute

Itchy animation detailed lighting tute
(Plugged by the spud previously I think)

Sunday, April 30, 2006

Sunday, April 23, 2006

Some Animation Links

10 second club

Animation Corner

Animation Meat

Plastic Animation Paper

2D animation software

Animation Mentor blog (Paul Sinclair)

Lofting in Lightwave Tutorial

Tutorial dealing with lofting.
I haven't had a chance to read it through yet but apparently deals with a technique similar to spline patching but easier/less exacting in some ways.

Used in the tute to get good control modeling eye socket.

Monday, April 03, 2006

BG render

Render in the background while you continue to work in LW.

NOTE: There is an issue with LW configs being lost. (LW bug, not the plugin.)

The only work around is to leave LW running.

Particle Paint Texture

Monday, February 27, 2006

Monday, February 06, 2006

Lightwave to Zbrush and back again

Tute name might sound familiar, but this one's from Dodgy

Wednesday, February 01, 2006

Saturday, January 28, 2006

Friday, January 27, 2006

Motion Capture Yahoo Group

Yahoo group -

This group is a meeting place for people who wish to design, develop and use new motion capture systems using cheaper off the shelf technology. These technologies include cheaper cameras, computers, and software. There will be an emphasis on developing new techniques that aren't addressed by mainstream motion capture. The goal is to make motion capture available to more independent filmmakers. We also promote free use software and open source software for motion capture, but will pursue a zero tolerance policy on software piracy.

Wednesday, December 28, 2005

Soft shadows discussion

DIscussion of technique to render shadows seperately, blur in PS and bake onto texture - boosting render time phenomenally

Wednesday, December 14, 2005

Monday, December 12, 2005

Thursday, December 08, 2005

Video Tutorial: Importing EPS to LightWave

Video Tutorial: Importing EPS to LightWave (Quicktime | 7MB)

Facial Animation article w/Tutorial

"1) A review of the book Stop Staring, by Jason Osipa
2) A review of Timothy Albee's Facial Animation (TAFA) software by Mac Reiter
3) A tutorial using the principles espoused in the book to animate a characters face"

Spinquad thread

His example

Friday, December 02, 2005

Thursday, December 01, 2005

2 robots

Great image, textured with procedurals and weight maps.
- I want to know how to do that!

Alien1452

Beautiful 2d artwork on this site - inspirational

Tuesday, November 29, 2005

Saturday, November 26, 2005

Alternative Incremental Save

Original file keeps same name, older versions get numbered

Tuesday, November 15, 2005

Wednesday, November 09, 2005

Sunday, November 06, 2005

Hair guides

- a way of generating hair guides using clothFX
- quick, easy. The result isn't too tidy but
it's quick and will do for a lot of cases.

Make Human

- a free 3D humanoid character modeling program.


Deathfall article


Spinquad forum discussion thread

Saturday, November 05, 2005

Tuesday, October 25, 2005

New Dodgy plugins

New simple to setup Parent Follower, visibilty, and children selection plugins

NEWTEK FORUM THREAD

"Quick ParentFollower.
This is for use for items which you wish to have follow their parent's rotation, such as joints of a finger.
Select your objects which you wish to follow their parents. Apply the Generic MGMakeItemsFollowTheirParents and each item will have the MGParentFollower.ls added to them, and will use the item's own channel locks to determine how much they can follow their parent's rotation. I use this for fingers where they want to rotate around their Pitch and the joints all curl at once. I apply it to the bottom two digits, with H and B locked, and use the rotation of the top joint of each finger to control them. It also has a delay setting, and a setup setting. The delay setting is for tail swishes etc. For bones, the rotation is AUTOMATICALLY offset from the rest position, so joints which are slightly bent in their rest state work correctly. For objects, their rotation at the Setup time is used instead. There is also Scaling and Offset vectors for complete control.

Visibility
Use this with hotkeys to quickly change the selected item's visibility to invisible, bounding box, frontface wireframe, polygons and textured.

Select Children(Recursive)
These allow you to select the children of the selected objects by type, either just their immediate children, or all their descendants."

Sunday, October 23, 2005

Facial animation discussion

phonemes, expressions etc

Various UV methods

A Newtek forum thread discussing several UVing methods.
I linked it here just because the I'd read about the Menithings a long time ago, but that was before I'd tackled UVing. Now the idea of using the modeler tools to get a good UV rip seems so obvious.

Thursday, October 20, 2005

Gungirl Returns

More info in this Spinquad thread showing the earlier gungirl work

Tuesday, October 18, 2005

Seamless texture tutorial

Dogbite's Procedural Motion Tutorial

Proton posted these video tutes on Spinquad:

"This 2 part video tutorials shows building a rig that has slider based animation.
making a fish swim on command. 10 MB in total and well worth the download!"

Sunday, October 16, 2005

Colin Cohen

Apparently his site is down, but he's sharing some of his plugins in this thread if you're looking for them

Halloween ghost tutorial

Cheesy VHS look in after effects

Rigging tutorial by Kevman3d

On the newtek europe site.

Discussion of the tutorial in THIS newtek forum thread

Tuesday, October 11, 2005

Saturday, October 08, 2005

New Copy/Paste UV plugin

Quoting Nitisara from this Newtek forum post:

"I made Copy/Paste UV plugin, as an alternative for standard Copy/Paste UV commands.

Advantages of new plugin:
- supports continuous and discontinuous UVs;
- does not depent on the object creation history (i.e. points numbers and their topological order);
- does not depend on the order of polygons selection;
- can paste UVs onto mirrored geometry (ex. you make UVs for right hand, copy them and paste onto left hand). "

Link to the plugin is in the original thread

Thursday, October 06, 2005

Steve Warner's website

Compiling all his tutes here
including the "There and Back Again" Zbrush primer for Lightwave users

Saturday, October 01, 2005

Zbrush 2 learning kit

- video tutes to get you up to speed with ZBrush2 fast

ZBrush2 demo download

Spinquad forum news post - possible future discussion here?

Morph and bone combo

- Newtek forum discussion with some tips

Deforming ribbon along path

- Spinquad forum discussion

ALSO
Mucking around with Bridge Tool with cool results

ClothFX collision using nulls - calculates fast

- results may vary

Also referred to in THIS newtek forum thread

Dodgy's plugin's website has AddCollisionNulls plugin to help with this process/method

*(Note that Dodgy has a lot of other INSANELY cool plugs insluding updated springy plug and many more)

"Automation" plugin

Spinquad discussion

English version of Automation page

(English) TUTORIAL on how to use it

Anatomy of an explosion