Sunday, June 19, 2005
Friday, June 17, 2005
Wednesday, June 15, 2005
Tuesday, June 14, 2005
Sunday, June 12, 2005
Saturday, June 11, 2005
Low poly "photorealistic human face" tute
CGtalk teturing tute thread re: texturing for a "photorealistic low poly human face."
Probably a good starting point for high-poly photoreal face texture in terms of blocking in base colours and so on...
Probably a good starting point for high-poly photoreal face texture in terms of blocking in base colours and so on...
Friday, June 10, 2005
NEW PRIEST
Whoah, I approached this album with a fair amount of scepticism, as most awesome metal bands end up recording urinal cake standard material after about 4 releases.
The new Judy album is fucking gold, riffs & drums are just modern enough to make them better than if they were thin & shitty 80's sounding.
But Halford is in fucking top form. The first track says it best
JUDAS IS RISING.
damn fucking right!!!
get this & play it for your signifigant other, all of a sudden you wont have to listen to something gay in the car, she'll let you play this as you charge down the highway. If you liked the Darkness in 2002 (& you fucking well better have) this is the next best thing.
The new Judy album is fucking gold, riffs & drums are just modern enough to make them better than if they were thin & shitty 80's sounding.
But Halford is in fucking top form. The first track says it best
JUDAS IS RISING.
damn fucking right!!!
get this & play it for your signifigant other, all of a sudden you wont have to listen to something gay in the car, she'll let you play this as you charge down the highway. If you liked the Darkness in 2002 (& you fucking well better have) this is the next best thing.
Thursday, June 09, 2005
Newtek thread regarding Unfold3D tutorial ...
The tute in question is HERE
On page 2 of the newtek thread (post #20) there are some tips about getting a perfectly symmetrical UV map with a few steps after those outlined in the Unfold3D tutorial.
- Mesh Reknitter plugin is used
There is also Lynx's Relax UV plugin, which, according to a post in THIS Spinquad thread,* "does a nice job with additional uv cleanup after unfolding"
*(also about using Unfold3D for ripping UV maps)
On page 2 of the newtek thread (post #20) there are some tips about getting a perfectly symmetrical UV map with a few steps after those outlined in the Unfold3D tutorial.
- Mesh Reknitter plugin is used
There is also Lynx's Relax UV plugin, which, according to a post in THIS Spinquad thread,* "does a nice job with additional uv cleanup after unfolding"
*(also about using Unfold3D for ripping UV maps)
Monday, June 06, 2005
Saturday, June 04, 2005
Wednesday, June 01, 2005
Relax UVs Modeler plugin
This plugin does NOT magically rip great UV maps.
BUT it is a good tool to use during manual "pelting" to minimise stretching.
I use it this way:
STEP 1 -
Manually rip a map, stretch tweak and tidy it a bit by hand, then run "relax UVs" to take out some of the distortion. (Check "Lock boundary" and "Quad Substructure")
Then manually fix any issues caused by "relax UV".
- it may have caused overlap around holes: eyes, mouth, ears
STEP 2 -
Set up dual window display, one side UV display and the other textured wire, perspective view.
In surface editor assign a checkered test texture to the surface using the new UV map. Select the polys where the texture has the most stretching, and run "relax UVs" again on those polys only. You may need to go back (undo) deselect some polys and rerun "relax UVs", to isolate the relax area of effect.
STEP 3 -
Now, instead of a mess of distortion, your checkered test texture is largely pretty cool, with some small areas of obvious stretching. On the textured wire perspective view you can select points where the texture is stretched, and move the points in the UV display window, to make your UV map rad in a relatively short space of time.
NOTE: when manipulating points in the UV window, transform UV map -50% on the U axis, then activate symmetry.
(Selecting a point and moving with the "T" move tool will move the other side in symmetry, the DRAG tool unfortunately doesn't work in symmetry yet in this particular context.)
BUT it is a good tool to use during manual "pelting" to minimise stretching.
I use it this way:
STEP 1 -
Manually rip a map, stretch tweak and tidy it a bit by hand, then run "relax UVs" to take out some of the distortion. (Check "Lock boundary" and "Quad Substructure")
Then manually fix any issues caused by "relax UV".
- it may have caused overlap around holes: eyes, mouth, ears
STEP 2 -
Set up dual window display, one side UV display and the other textured wire, perspective view.
In surface editor assign a checkered test texture to the surface using the new UV map. Select the polys where the texture has the most stretching, and run "relax UVs" again on those polys only. You may need to go back (undo) deselect some polys and rerun "relax UVs", to isolate the relax area of effect.
STEP 3 -
Now, instead of a mess of distortion, your checkered test texture is largely pretty cool, with some small areas of obvious stretching. On the textured wire perspective view you can select points where the texture is stretched, and move the points in the UV display window, to make your UV map rad in a relatively short space of time.
NOTE: when manipulating points in the UV window, transform UV map -50% on the U axis, then activate symmetry.
(Selecting a point and moving with the "T" move tool will move the other side in symmetry, the DRAG tool unfortunately doesn't work in symmetry yet in this particular context.)
Saturday, May 28, 2005
A faster lightdome
And HERE is the link to the newtek site tute for the original "clay render" method
Friday, May 27, 2005
Thursday, May 26, 2005
Syflex in XSI video tute
(no sound)
Having done some work in Lightwave with Cloth Dynamics, this video is pretty mind-blowing.
Having done some work in Lightwave with Cloth Dynamics, this video is pretty mind-blowing.
Wednesday, May 25, 2005
Tuesday, May 24, 2005
Thursday, May 19, 2005
Random Allocator
"It will be useful to clone an object on a reference mesh in layout. (generic script)
It is similar to PointClonePlus for modeler.
It is available a documentation file .txt in the .zip file.
It has some limitations but it work quite well."
It is similar to PointClonePlus for modeler.
It is available a documentation file .txt in the .zip file.
It has some limitations but it work quite well."
Wednesday, May 11, 2005
Monday, May 09, 2005
Friday, May 06, 2005
Thursday, May 05, 2005
Thursday, April 21, 2005
Wednesday, April 06, 2005
Saturday, April 02, 2005
Friday, April 01, 2005
Monday, March 28, 2005
Tuesday, March 22, 2005
Thursday, March 17, 2005
Stranger's Wrath - the new Oddworld game
"Character Ammunition"
- This article is OK but check out some of the renders. Especially the ork guy at the bottom of the first page. Awesome. The penis/mushroom-headed things look a bit crap but the Orc gives Blizzard a run for their money.
Making Of Article - for the intro movie for the game Stranger's Wrath.
And there's a clip for it too, 23MB
- This article is OK but check out some of the renders. Especially the ork guy at the bottom of the first page. Awesome. The penis/mushroom-headed things look a bit crap but the Orc gives Blizzard a run for their money.
Making Of Article - for the intro movie for the game Stranger's Wrath.
And there's a clip for it too, 23MB
Rendering to DVD - discussion
From Newtek board
- info about mpeg2, resolutions, file directory structure and audio settings for burning to DVD
- info about mpeg2, resolutions, file directory structure and audio settings for burning to DVD
Sunday, March 13, 2005
TAFA tutes
Both video and text
"Be sure to also explore the complete TAFA Tutorial within the program itself: Help -> Help... -> Getting Started"
"Be sure to also explore the complete TAFA Tutorial within the program itself: Help -> Help... -> Getting Started"
Saturday, March 12, 2005
ZBrush2 tute links
Meats Meyer's DVDs discussion - 3DBuzz
ZBrush Quicklinks - tutes and resources
ZBrush2 video tutorial - at 3DPalace
ZBrush Quicklinks - tutes and resources
ZBrush2 video tutorial - at 3DPalace
Tuesday, March 08, 2005
Monday, March 07, 2005
ChanLum - free SSS
Saturday, March 05, 2005
Psyop
Stomp I know I've bent your ear on this shit a billion times, a 3D line that reveals itself over time. Well these guys are the fucking kings of that shit. take time to look through their impressive folio of adverts that all feature a similar style. a couple to look out for is the new EA Sports one, End to End Burners (I think it's listed as Company Flow).
A bit more research has revealed that they use Softimage/XSi so that works out nicely, now it's time to hit google & see if there are anyt appropriate tutes otu there.
A bit more research has revealed that they use Softimage/XSi so that works out nicely, now it's time to hit google & see if there are anyt appropriate tutes otu there.
Friday, March 04, 2005
Monday, February 28, 2005
Thursday, February 24, 2005
Monday, February 21, 2005
Sharp/Smooth Splines
Direct link to ZIP
"For those people doing work with splines, this plugin allows you to split multiple splines (make them have sharp corners) at wherever you have selected points, or, if the selection is multiple splines, it with smooth across their joins. This does away with the faffing of splitting splines using the standard LW method, and means you can put this dual sharpening/smoothing function on ctrl-s (the standard LW hotkey for just smoothing)"
"For those people doing work with splines, this plugin allows you to split multiple splines (make them have sharp corners) at wherever you have selected points, or, if the selection is multiple splines, it with smooth across their joins. This does away with the faffing of splitting splines using the standard LW method, and means you can put this dual sharpening/smoothing function on ctrl-s (the standard LW hotkey for just smoothing)"
Wednesday, February 16, 2005
Holy shit powered motor bikes
Monday, February 14, 2005
Fi's UvChalk is up to 0.8.1
Newtek THREAD
From the Newtek thread:
"It's really coming along. Tablet support, a tool brush menu and FREE!"
Looks great for blocking out textures on the WACOM
From the Newtek thread:
"It's really coming along. Tablet support, a tool brush menu and FREE!"
Looks great for blocking out textures on the WACOM
Saturday, February 12, 2005
applyIKFK & poobySpine updated for LW8.2
"I added Match Goal Orientation to vFollowerPlus and also included a new plugin called ccLock that sets the incoming curve type for a keyframe. poobySpine has been changed to deal with a LW8.2 problem."
Friday, February 11, 2005
Thursday, February 10, 2005
Dexus's Modeler plugins
- Ultimate edge spin
- Switch active UV (continuous) for multi UV vertex**
- Splits edge on a half
** This one looks particularly handy to me at least - In UV work you can switch to the shared UV point
- Switch active UV (continuous) for multi UV vertex**
- Splits edge on a half
** This one looks particularly handy to me at least - In UV work you can switch to the shared UV point
Tuesday, February 08, 2005
TWITCH
"A motion plugin that enhances and replaces noisy channel by adding the ability to envelope the speed and scale of the noise."
NOTE: Twitch apparently does not work over network rendering: Newtek Thread
you'd need to bake everything first
Plugin page also has:
SOLO - "A collections of six LScripts that add modeler like visibility functionality to layout."
NOTE: Twitch apparently does not work over network rendering: Newtek Thread
you'd need to bake everything first
Plugin page also has:
SOLO - "A collections of six LScripts that add modeler like visibility functionality to layout."
Sunday, February 06, 2005
Saturday, February 05, 2005
Maestro -- Char Rig and Anim plugin for LW
Commercial plugin coming soon, demo vids at the link
Update -
More videos:
http://vbulletin.newtek.com/showthread.php?t=33383
Update -
More videos:
http://vbulletin.newtek.com/showthread.php?t=33383
MGMakeStretchy
Stretchy bones:
2 threads:-
available in this long thread: HERE
BUT also has own thread: HERE
This does as below, nothing you couldn't do in LW using expressions, but much easier to set up....
Usage:
Select any objects or bones which you may wish to make stretchy (able to scale them in the x/y/z whilst it's children remain the same size)
Apply the generic plugin MGMakeStretchyGN.Now you can use the Stretch tool on the items, without this affecting their children.
How it works:
This will add a child bone to the item, and apply the Motion plugin MGStretchCompIA to it, which compensates for any scale modifications done to
it's parent. It will also reparent the stretchy item's child to this new compensator bone, so they won't be affected by their parent. It also hides
the compensator bone and locks it from selection. If you want to adjust this bone, use the Scene editor to select it.
MGStretchCompIA has toggles for X/Y/Z channels,so you can switch them off individually if necessary.
2 threads:-
available in this long thread: HERE
BUT also has own thread: HERE
This does as below, nothing you couldn't do in LW using expressions, but much easier to set up....
Usage:
Select any objects or bones which you may wish to make stretchy (able to scale them in the x/y/z whilst it's children remain the same size)
Apply the generic plugin MGMakeStretchyGN.Now you can use the Stretch tool on the items, without this affecting their children.
How it works:
This will add a child bone to the item, and apply the Motion plugin MGStretchCompIA to it, which compensates for any scale modifications done to
it's parent. It will also reparent the stretchy item's child to this new compensator bone, so they won't be affected by their parent. It also hides
the compensator bone and locks it from selection. If you want to adjust this bone, use the Scene editor to select it.
MGStretchCompIA has toggles for X/Y/Z channels,so you can switch them off individually if necessary.
Wednesday, February 02, 2005
Thursday, January 27, 2005
Monday, January 24, 2005
UV chalk
Has been posted on the Potatoe before, but worth a respot as the
Flay page has some docs, also
This thread has discussion and info
Flay page has some docs, also
This thread has discussion and info
Sunday, January 23, 2005
Wednesday, January 19, 2005
Joytrol and MorphTrack work with SmartMorph
Joytrol has been updated to version 1.0.1 and both Joytrol and MorphTrack have been updated to work with SmartMorph.
Saturday, January 15, 2005
Anasazi Stop Motion Animator
Free stop motion software (for use with digital camera)
Has onion skinning etc
Has onion skinning etc
Thursday, January 13, 2005
Zwave
Flay
CGtalk thread - bare currently but might pick up
Plug-in to help transfer data between Zbrush and Lightwave
A plug-in that is designed to assist in transferring data from Zbrush to Lightwave (usually an OBJ format object file and normal displacement map information).
Also relevant:
Normal mapping help thread on CGtalk
CGtalk thread - bare currently but might pick up
Plug-in to help transfer data between Zbrush and Lightwave
A plug-in that is designed to assist in transferring data from Zbrush to Lightwave (usually an OBJ format object file and normal displacement map information).
Also relevant:
Normal mapping help thread on CGtalk
Monday, January 10, 2005
clothFX collision "explosion" discussion
Some ideas to address clothFX collision explosion issues and general zen-like peace of mind
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