Saturday, June 11, 2005

Low poly "photorealistic human face" tute

CGtalk teturing tute thread re: texturing for a "photorealistic low poly human face."

Probably a good starting point for high-poly photoreal face texture in terms of blocking in base colours and so on...

Lightwave Google Group

Friday, June 10, 2005

NEW PRIEST

Whoah, I approached this album with a fair amount of scepticism, as most awesome metal bands end up recording urinal cake standard material after about 4 releases.

The new Judy album is fucking gold, riffs & drums are just modern enough to make them better than if they were thin & shitty 80's sounding.

But Halford is in fucking top form. The first track says it best

JUDAS IS RISING.

damn fucking right!!!

get this & play it for your signifigant other, all of a sudden you wont have to listen to something gay in the car, she'll let you play this as you charge down the highway. If you liked the Darkness in 2002 (& you fucking well better have) this is the next best thing.

Preset Central

Kolby Jukes

Lightwave modeling video tutes

Zwave for Lightwave8 -> Zbrush2

Spinquad forum

Thursday, June 09, 2005

LW and After Effects - Newtek forum thread

Newtek thread regarding Unfold3D tutorial ...

The tute in question is HERE

On page 2 of the newtek thread (post #20) there are some tips about getting a perfectly symmetrical UV map with a few steps after those outlined in the Unfold3D tutorial.
- Mesh Reknitter plugin is used

There is also Lynx's Relax UV plugin, which, according to a post in THIS Spinquad thread,* "does a nice job with additional uv cleanup after unfolding"

*(also about using Unfold3D for ripping UV maps)

LW to Motionbuilder

Recent Newtek thread with some good tips

Monday, June 06, 2005

FI's Jointmorph

Be interested to see how this compares with JointMorph standard.

Wednesday, June 01, 2005

Relax UVs Modeler plugin

This plugin does NOT magically rip great UV maps.

BUT it is a good tool to use during manual "pelting" to minimise stretching.
I use it this way:

STEP 1 -
Manually rip a map, stretch tweak and tidy it a bit by hand, then run "relax UVs" to take out some of the distortion. (Check "Lock boundary" and "Quad Substructure")

Then manually fix any issues caused by "relax UV".
- it may have caused overlap around holes: eyes, mouth, ears

STEP 2 -
Set up dual window display, one side UV display and the other textured wire, perspective view.

In surface editor assign a checkered test texture to the surface using the new UV map. Select the polys where the texture has the most stretching, and run "relax UVs" again on those polys only. You may need to go back (undo) deselect some polys and rerun "relax UVs", to isolate the relax area of effect.

STEP 3 -
Now, instead of a mess of distortion, your checkered test texture is largely pretty cool, with some small areas of obvious stretching. On the textured wire perspective view you can select points where the texture is stretched, and move the points in the UV display window, to make your UV map rad in a relatively short space of time.

NOTE: when manipulating points in the UV window, transform UV map -50% on the U axis, then activate symmetry.
(Selecting a point and moving with the "T" move tool will move the other side in symmetry, the DRAG tool unfortunately doesn't work in symmetry yet in this particular context.)

LW plugins search resource

Saturday, May 28, 2005

A faster lightdome

And HERE is the link to the newtek site tute for the original "clay render" method

Thursday, May 26, 2005

Syflex in XSI video tute

(no sound)

Having done some work in Lightwave with Cloth Dynamics, this video is pretty mind-blowing.

Tuesday, May 24, 2005

Thursday, May 19, 2005

Random Allocator

"It will be useful to clone an object on a reference mesh in layout. (generic script)
It is similar to PointClonePlus for modeler.

It is available a documentation file .txt in the .zip file.
It has some limitations but it work quite well."

Ref pic sites

Bugs

Girls

Spaceships

Art Morgue
- huge photo ref site

Monday, May 09, 2005

Friday, May 06, 2005

LW Custom modeler Menus + Keypad tutorial

(zip file and 2 videos - I have it saved in LW8stuff/)

Friday, April 01, 2005

Interview with Blur's Jeff Fowler

Re: "Gopher Broke"
Includes teaser download

See also Jeff's Own Site
which has his film MONKEY PIT

Stash

Monthly video showcase of some pretty wicked stuff.
Around $25 US each

Monday, March 28, 2005

Thursday, March 17, 2005

Stranger's Wrath - the new Oddworld game

"Character Ammunition"
- This article is OK but check out some of the renders. Especially the ork guy at the bottom of the first page. Awesome. The penis/mushroom-headed things look a bit crap but the Orc gives Blizzard a run for their money.

Making Of Article - for the intro movie for the game Stranger's Wrath.
And there's a clip for it too, 23MB

Rendering to DVD - discussion

From Newtek board
- info about mpeg2, resolutions, file directory structure and audio settings for burning to DVD

Sunday, March 13, 2005

CG India

Killer Blog

TAFA tutes

Both video and text
"Be sure to also explore the complete TAFA Tutorial within the program itself: Help -> Help... -> Getting Started"

Saturday, March 12, 2005

ZBrush2 tute links

Meats Meyer's DVDs discussion - 3DBuzz
ZBrush Quicklinks - tutes and resources
ZBrush2 video tutorial - at 3DPalace

Monday, March 07, 2005

"Soft" look - discussion

Swift 3D vs for LW

ChanLum - free SSS

Spinquad forum discussion THREAD

CGTalk THREAD (more info)

"Due to Lightwave SDK limitations, it is not possible to fully implement all of ChanLum's functions.
For now you can get some funky effects with it :)"

IKBooster save and load poses

Saturday, March 05, 2005

Psyop

Stomp I know I've bent your ear on this shit a billion times, a 3D line that reveals itself over time. Well these guys are the fucking kings of that shit. take time to look through their impressive folio of adverts that all feature a similar style. a couple to look out for is the new EA Sports one, End to End Burners (I think it's listed as Company Flow).

A bit more research has revealed that they use Softimage/XSi so that works out nicely, now it's time to hit google & see if there are anyt appropriate tutes otu there.

Monday, February 28, 2005

Monday, February 21, 2005

Cloth wrinkles discussion

Morphs + ClothFX

ClothFX falloff discussion

Spline modeling discussion and troubleshooting

Sharp/Smooth Splines

Direct link to ZIP

"For those people doing work with splines, this plugin allows you to split multiple splines (make them have sharp corners) at wherever you have selected points, or, if the selection is multiple splines, it with smooth across their joins. This does away with the faffing of splitting splines using the standard LW method, and means you can put this dual sharpening/smoothing function on ctrl-s (the standard LW hotkey for just smoothing)"

Wednesday, February 16, 2005

Holy shit powered motor bikes



Has anyone seen this, I've spent exactly 4 seconds looking at this so I don't know if it's a published comic or online. if it IS online then I think it might be the best looking online comic I've ever seen.

edit: This was meant to go to TML, but problaby warrants a post here anyway

Monday, February 14, 2005

Fi's UvChalk is up to 0.8.1

Newtek THREAD

From the Newtek thread:
"It's really coming along. Tablet support, a tool brush menu and FREE!"

Looks great for blocking out textures on the WACOM

Saturday, February 12, 2005

applyIKFK & poobySpine updated for LW8.2

"I added Match Goal Orientation to vFollowerPlus and also included a new plugin called ccLock that sets the incoming curve type for a keyframe. poobySpine has been changed to deal with a LW8.2 problem."

Thursday, February 10, 2005

Dexus's Modeler plugins

- Ultimate edge spin
- Switch active UV (continuous) for multi UV vertex**
- Splits edge on a half

** This one looks particularly handy to me at least - In UV work you can switch to the shared UV point

Tutes for particle FX etc

About $15US each - worth a look
Sandstorm, water etc
Fire coming soon

Tuesday, February 08, 2005

TWITCH

"A motion plugin that enhances and replaces noisy channel by adding the ability to envelope the speed and scale of the noise."

NOTE: Twitch apparently does not work over network rendering: Newtek Thread
you'd need to bake everything first

Plugin page also has:
SOLO - "A collections of six LScripts that add modeler like visibility functionality to layout."

Saturday, February 05, 2005

COHEN's plugin site

Indispensible

Maestro -- Char Rig and Anim plugin for LW

Commercial plugin coming soon, demo vids at the link

Update -
More videos:
http://vbulletin.newtek.com/showthread.php?t=33383

MGMakeStretchy

Stretchy bones:
2 threads:-
available in this long thread: HERE
BUT also has own thread: HERE

This does as below, nothing you couldn't do in LW using expressions, but much easier to set up....

Usage:
Select any objects or bones which you may wish to make stretchy (able to scale them in the x/y/z whilst it's children remain the same size)
Apply the generic plugin MGMakeStretchyGN.Now you can use the Stretch tool on the items, without this affecting their children.

How it works:

This will add a child bone to the item, and apply the Motion plugin MGStretchCompIA to it, which compensates for any scale modifications done to
it's parent. It will also reparent the stretchy item's child to this new compensator bone, so they won't be affected by their parent. It also hides
the compensator bone and locks it from selection. If you want to adjust this bone, use the Scene editor to select it.

MGStretchCompIA has toggles for X/Y/Z channels,so you can switch them off individually if necessary.

Thursday, January 27, 2005

Monday, January 24, 2005

UV chalk

Has been posted on the Potatoe before, but worth a respot as the
Flay page has some docs, also
This thread has discussion and info

Sunday, January 23, 2005

Wednesday, January 19, 2005

Joytrol and MorphTrack work with SmartMorph

Joytrol has been updated to version 1.0.1 and both Joytrol and MorphTrack have been updated to work with SmartMorph.

Saturday, January 15, 2005

ZBrush 2 Practical Guide

Zip download with pdf and resource files

Anasazi Stop Motion Animator

Free stop motion software (for use with digital camera)
Has onion skinning etc

MB6 - 30 day DEMO download

Thursday, January 13, 2005

Thickeners

Pumpit

Blochi

DStorm

Thrij's fake SSS technique

Discussion on CGtalk

ApplyIKFK

Flay

Video tute

Faking volumetric lights in FPrime

Shibby

Zwave

Flay

CGtalk thread - bare currently but might pick up

Plug-in to help transfer data between Zbrush and Lightwave

A plug-in that is designed to assist in transferring data from Zbrush to Lightwave (usually an OBJ format object file and normal displacement map information).

Also relevant:
Normal mapping help thread on CGtalk

The Making of Appleseed

All characters in XSI
LW and Maya for backgrounds

Monday, January 10, 2005

Modo forum (luxology)

clothFX collision "explosion" discussion

Some ideas to address clothFX collision explosion issues and general zen-like peace of mind

MB6 w LW

CGtalk thread (MB section) re: MB6 fbx issues to LW, and some ideas and solution