Tuesday, November 30, 2004
Cel shading in LW
A Spinquad thread repository for Celshading tips
- great starting point with a lot of info from "Celshader"
- great starting point with a lot of info from "Celshader"
Monday, November 29, 2004
Friday, November 26, 2004
Kretin's - Character: Martin Bird
Cgtalk thread
Bird wings rigging
Awesome character from author of LW8 cartoon character creation
Bird wings rigging
Awesome character from author of LW8 cartoon character creation
Thursday, November 25, 2004
Tute: copy and paste UVs
"Hi Guys, I´ve seen a couple of threads on various forums about copying and pasting UV´s from one object to the other, given both share the same pointorder. As example you want to texture your model with a UVmap you made in LightWave but want the displacementmap to have the cool but cryptic GUV Tiles from Zbrush. A lot of answeres on these threads where like: "It´s impossible, do it with maya" or something like that. I even saw people saying that who i thought should know better, but that´s ok. i looked in the doc´s and it is not mentioned there so i guess it´s ok not to know the way to do it. I found a way like i guess others too, so i will share it with those who didn´t."
The tute is on Spinquad
Here is the CGtalk thread which inspired the tute
The tute is on Spinquad
Here is the CGtalk thread which inspired the tute
Wednesday, November 24, 2004
Tuesday, November 23, 2004
Streetwise Tute - Tesselator
Awesome tutorial for making roads (and it looks like a lot of other useful info as well)
Monday, November 22, 2004
MT timeline - free plugin
MT Timeline is an alternative to LightWave's internal timeline.
Its advantages are that it can be placed anywhere (even outside the LightWave window), it has an advanced zooming feature that allows you to zoom in on to a section of the timeline, and, you can add/remove markers and skip to the next or previous ones.
Its advantages are that it can be placed anywhere (even outside the LightWave window), it has an advanced zooming feature that allows you to zoom in on to a section of the timeline, and, you can add/remove markers and skip to the next or previous ones.
Friday, November 19, 2004
Cloth Bones
I think I already posted this but anyway...
I don't get what's good about it? You have to calculate first - what's the difference between this and ClothFX?
I don't get what's good about it? You have to calculate first - what's the difference between this and ClothFX?
Thursday, November 18, 2004
Wednesday, November 17, 2004
Tuesday, November 16, 2004
Plugins from Kevin Phillips
- weld pairs (select multiple pairs of points and weld them in 1 go)
and
- weld strip (select a row of points, then select the row to weld them to, and weld)
Instructions are in the ReadMe-file.
and
- weld strip (select a row of points, then select the row to weld them to, and weld)
Instructions are in the ReadMe-file.
Monday, November 15, 2004
Modeler to Modo
CGtalk thread discussing the pros cons and speed bumps involved in moving from Lightwave's Modeler to Modo
Friday, November 12, 2004
Making games with LW
Some relevant gems in there like discussion of game engines, texture and poly sizes/limits etc.
Aurora's diary for LW8 cartoon character books
Awesome "diary" by Aurora as he runs through the tutes in this book.
Also well worth a look when you get the book for the errata, tips and FAQ type info.
Also well worth a look when you get the book for the errata, tips and FAQ type info.
Thursday, November 11, 2004
Pisong BMX thread - insane level of coolness
- Wires to study
- scene to download and pick apart
- skin texture to look at
- insane coolness to bask in
- scene to download and pick apart
- skin texture to look at
- insane coolness to bask in
Wednesday, November 10, 2004
More video tutes from Proton
Using Gradients and Particle Age
This demo shows one of the many uses of gradients when working with LightWave's particle system.
Particle Demo
Creating Custom Tabs
LightWave allows you to customize your interface in many ways. This demo walks you through setting up a custom tab to your interface.
Add Tabs Demo
SpinQuads Tool
This demo shows how easy it is to clean up polygon flow using this powerful tool.
Spinquads in Action
This demo shows one of the many uses of gradients when working with LightWave's particle system.
Particle Demo
Creating Custom Tabs
LightWave allows you to customize your interface in many ways. This demo walks you through setting up a custom tab to your interface.
Add Tabs Demo
SpinQuads Tool
This demo shows how easy it is to clean up polygon flow using this powerful tool.
Spinquads in Action
Tuesday, November 09, 2004
Monday, November 08, 2004
Sunday, November 07, 2004
Ultrapatcher
This lascript is just like autopatcher, but better in that you have splines in foreground layer, select a background layer as destination for patched geometry, and once you run it gives you the option to flip polys.
This will speed spline patching workflow - nice!
This will speed spline patching workflow - nice!
SSS thread - CG chat
This CGchat thread has some interesting SSS work done with incidence translucency layers (I think)
Saturday, November 06, 2004
UV Chalk
UV Chalk allows you to sketch on an textured object in Lightwave's Modeler. After a uv map in created and a image loaded, UV Chalk will pop up it's own interface where you can sketch on a model and save the resulting image. Nice way to test UV maps and sketch out a rough texture with your UV's.
Friday, November 05, 2004
Silo 3 released
Topology pen sounds cool.
A little over $100 US, point upgrades free.
This might be worth looking into...
A little over $100 US, point upgrades free.
This might be worth looking into...
Wednesday, November 03, 2004
Tuesday, November 02, 2004
justsopw.js
Use justsopw.js to display your larger images rather than an entire new window
The nice thing about justsopw.js is that the pop-up is the correct size
and closes at the next mouse/key click, thus making it harder for people
to save off your images.
The nice thing about justsopw.js is that the pop-up is the correct size
and closes at the next mouse/key click, thus making it harder for people
to save off your images.
Monday, November 01, 2004
Sunday, October 31, 2004
Point Clone Extra 4 (flay page link)
Saturday, October 30, 2004
Polygon Flow for Cloth Dynamics
You geometry can have a subtle effect on the cloth FX and how it settles...
Tuesday, October 26, 2004
Proton Mouth Tute
Quick and simple mouth video tute
Spinquad thread HERE
Also various tutes HERE :
Quick Spline Wing
Quick Thumb
Bridge Tool
Blend Groups
Spinquad thread HERE
Also various tutes HERE :
Quick Spline Wing
Quick Thumb
Bridge Tool
Blend Groups
Monday, October 25, 2004
Sunday, October 24, 2004
Friday, October 22, 2004
Thursday, October 21, 2004
Tuesday, October 19, 2004
Monday, October 18, 2004
Bleach Bypass:Minority report Look
Tute also Here
EXCERPT:
"Hi,
I figured out an easy way to do it without any plugins. Photoshop or any Compositing Tool will do. This is for Photoshop:
- select the layer with the image
- add a "channel mixer" adjustment layer
- set red, green and blue to somthing like +50%, +25% and +25% (you can tweak this later)
- check the monochrome box at the bottom and hit "Ok"
- Set the blending mode of the layer to "hard light"
Now you can tweak the channel mixer settings.
If you want more color in your image, use a Hue/Saturation adjustment layer and tweak the master Saturation level. Something between -60% - -80% is a good start."
EXCERPT:
"Hi,
I figured out an easy way to do it without any plugins. Photoshop or any Compositing Tool will do. This is for Photoshop:
- select the layer with the image
- add a "channel mixer" adjustment layer
- set red, green and blue to somthing like +50%, +25% and +25% (you can tweak this later)
- check the monochrome box at the bottom and hit "Ok"
- Set the blending mode of the layer to "hard light"
Now you can tweak the channel mixer settings.
If you want more color in your image, use a Hue/Saturation adjustment layer and tweak the master Saturation level. Something between -60% - -80% is a good start."
Wednesday, October 13, 2004
Tuesday, October 12, 2004
Monday, October 11, 2004
LW to Zbrush
HERE > Zbrush forum thread "What advice can you give for LIGHTWAVE?"
HERE > Newtek LW to Zbrush thread
HERE > Lynx's "Normal Displacement" & "16bit grayscale TIFF-loader" plugins
HERE > Steve Warners tute "There and Back Again"
"The tutorial is 6MB in size and is optimized for 1280x1024 resolution.
You will need the Flash player to view it."
HERE > further discussion of "There and back again"
See some of those threads for even more links to further discussion
HERE > Newtek LW to Zbrush thread
HERE > Lynx's "Normal Displacement" & "16bit grayscale TIFF-loader" plugins
HERE > Steve Warners tute "There and Back Again"
"The tutorial is 6MB in size and is optimized for 1280x1024 resolution.
You will need the Flash player to view it."
HERE > further discussion of "There and back again"
See some of those threads for even more links to further discussion
Sunday, October 10, 2004
Radial Background Lathe Clone
This script will, given an object in the background layer and a shape in the foreground, extrude and bevel the shape and then radial clone the resulting object around the centre point of that backround object. Whew. Good for "nurnies", "gak" and other "fiddly bits" on the outside of "stuff".
Saturday, October 09, 2004
Ogo Hikari documentation
"Akihiro Ogoshi has given me permission to put my translation of the Ogo Hikari documentation on my website."
Intro to Character Modelling Video Tutorial series
Wow, from the brief skim through I gave this site, it looks really comprehensive. Not just videos, it's html pages tutorial with video support material for parts. Also downloadable obj files etc, and a lot of ref pics illustrating poly flow etc.
Wednesday, October 06, 2004
Monday, October 04, 2004
Fake Edge Shader
Fishing on the forums for advice re: my cloth issues (edge on cloth object which doesn't look paper-thin) Tudor pointed me to above shader, which I had seen before but assumed would not work on one poly edges.
Saturday, October 02, 2004
Cloth Help
Excerpts:
Just make sure to make the first layer(body) a collision object, and that the cloth effects on layers 2 and 3 are set to detect layer 1 as the collision object.
In layer 1's properties, under dynamics, add "collision" and set it to bounce.
In the Cloth FX panels for layers 2 and 3 set collision detection to, or set the exclusive detection to layer 1.
Set layers 2 and 3 to follow the bones of layer one.
Also parent layers 2 and 3 to layer 1
Select the object;
B (shift-b);
At the top, tell it to use the bones from the object that has them.
It would be under the bone properties panel for that object (regardless if the object actually has any bones). So select that object THEN click on bones and then set it to "use bones from..." at the top of the popup panel.
Just make sure to make the first layer(body) a collision object, and that the cloth effects on layers 2 and 3 are set to detect layer 1 as the collision object.
In layer 1's properties, under dynamics, add "collision" and set it to bounce.
In the Cloth FX panels for layers 2 and 3 set collision detection to
Set layers 2 and 3 to follow the bones of layer one.
Also parent layers 2 and 3 to layer 1
Select the object;
B (shift-b);
At the top, tell it to use the bones from the object that has them.
It would be under the bone properties panel for that object (regardless if the object actually has any bones). So select that object THEN click on bones and then set it to "use bones from..." at the top of the popup panel.
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