Monday, June 12, 2006
Wednesday, May 24, 2006
Thursday, May 11, 2006
Wednesday, May 10, 2006
Principles of Animation for 3D
Principles of traditional animation applied to 3D animation - John Lasseter
Monday, May 08, 2006
Lighting Tutes
Spinquad thread raises the question
And the responses:
Basic daylight video tute
Itchy animation detailed lighting tute
(Plugged by the spud previously I think)
And the responses:
Basic daylight video tute
Itchy animation detailed lighting tute
(Plugged by the spud previously I think)
Sunday, April 30, 2006
Sunday, April 23, 2006
Lofting in Lightwave Tutorial
Tutorial dealing with lofting.
I haven't had a chance to read it through yet but apparently deals with a technique similar to spline patching but easier/less exacting in some ways.
Used in the tute to get good control modeling eye socket.
I haven't had a chance to read it through yet but apparently deals with a technique similar to spline patching but easier/less exacting in some ways.
Used in the tute to get good control modeling eye socket.
Wednesday, April 19, 2006
Monday, April 03, 2006
BG render
Render in the background while you continue to work in LW.
NOTE: There is an issue with LW configs being lost. (LW bug, not the plugin.)
The only work around is to leave LW running.
NOTE: There is an issue with LW configs being lost. (LW bug, not the plugin.)
The only work around is to leave LW running.
Saturday, March 18, 2006
Monday, February 27, 2006
Monday, February 06, 2006
Wednesday, February 01, 2006
Saturday, January 28, 2006
Friday, January 27, 2006
Motion Capture Yahoo Group
Yahoo group -
This group is a meeting place for people who wish to design, develop and use new motion capture systems using cheaper off the shelf technology. These technologies include cheaper cameras, computers, and software. There will be an emphasis on developing new techniques that aren't addressed by mainstream motion capture. The goal is to make motion capture available to more independent filmmakers. We also promote free use software and open source software for motion capture, but will pursue a zero tolerance policy on software piracy.
This group is a meeting place for people who wish to design, develop and use new motion capture systems using cheaper off the shelf technology. These technologies include cheaper cameras, computers, and software. There will be an emphasis on developing new techniques that aren't addressed by mainstream motion capture. The goal is to make motion capture available to more independent filmmakers. We also promote free use software and open source software for motion capture, but will pursue a zero tolerance policy on software piracy.
Wednesday, January 18, 2006
Monday, January 16, 2006
Wednesday, January 11, 2006
Fertiliser plugin tutorial (quicktime)
In the tutorials section of this site
Scene and obj files for the tute
Fertiliser plugin
Cgtalk thread on this subject
Scene and obj files for the tute
Fertiliser plugin
Cgtalk thread on this subject
Wednesday, December 28, 2005
Soft shadows discussion
DIscussion of technique to render shadows seperately, blur in PS and bake onto texture - boosting render time phenomenally
Wednesday, December 14, 2005
Monday, December 12, 2005
Thursday, December 08, 2005
Video Tutorial: Importing EPS to LightWave
Video Tutorial: Importing EPS to LightWave (Quicktime | 7MB)
Facial Animation article w/Tutorial
"1) A review of the book Stop Staring, by Jason Osipa
2) A review of Timothy Albee's Facial Animation (TAFA) software by Mac Reiter
3) A tutorial using the principles espoused in the book to animate a characters face"
Spinquad thread
His example
2) A review of Timothy Albee's Facial Animation (TAFA) software by Mac Reiter
3) A tutorial using the principles espoused in the book to animate a characters face"
Spinquad thread
His example
Monday, December 05, 2005
Friday, December 02, 2005
Thursday, December 01, 2005
Tuesday, November 29, 2005
UV pelting options for LW - discussion
- where they suggest using wings 3d, which is free
Wings3D UV mapping workflow and solutions CGtalk thread
Wings3D UV mapping workflow and solutions CGtalk thread
Saturday, November 26, 2005
Tuesday, November 15, 2005
Monday, November 14, 2005
Friday, November 11, 2005
Wednesday, November 09, 2005
Tuesday, November 08, 2005
3D Photo Browser Light
Freeware tool: Browse your LightWave scenes and meshes
Home page: http://www.mootools.com/plugins/3dphotobrowserlight.asp
Download page: http://www.mootools.com/plugins/download.asp
Free serial number: http://www.mootools.com/plugins/lightregister.asp
Newtek forum discussion
Home page: http://www.mootools.com/plugins/3dphotobrowserlight.asp
Download page: http://www.mootools.com/plugins/download.asp
Free serial number: http://www.mootools.com/plugins/lightregister.asp
Newtek forum discussion
Sunday, November 06, 2005
Hair guides
- a way of generating hair guides using clothFX
- quick, easy. The result isn't too tidy but
it's quick and will do for a lot of cases.
- quick, easy. The result isn't too tidy but
it's quick and will do for a lot of cases.
Saturday, November 05, 2005
Tuesday, November 01, 2005
Artists in Action - Zbrush
- above link is to main "Artists in Action"
Artists In Action - Anh Nguyen: Ear, Eyes, Nose, Mouth
- this thread contains a link to Anh's Free Ztools,
and further discussion
Artists In Action - Anh Nguyen: Ear, Eyes, Nose, Mouth
- this thread contains a link to Anh's Free Ztools,
and further discussion
Saturday, October 29, 2005
Tuesday, October 25, 2005
New Dodgy plugins
New simple to setup Parent Follower, visibilty, and children selection plugins
NEWTEK FORUM THREAD
"Quick ParentFollower.
This is for use for items which you wish to have follow their parent's rotation, such as joints of a finger.
Select your objects which you wish to follow their parents. Apply the Generic MGMakeItemsFollowTheirParents and each item will have the MGParentFollower.ls added to them, and will use the item's own channel locks to determine how much they can follow their parent's rotation. I use this for fingers where they want to rotate around their Pitch and the joints all curl at once. I apply it to the bottom two digits, with H and B locked, and use the rotation of the top joint of each finger to control them. It also has a delay setting, and a setup setting. The delay setting is for tail swishes etc. For bones, the rotation is AUTOMATICALLY offset from the rest position, so joints which are slightly bent in their rest state work correctly. For objects, their rotation at the Setup time is used instead. There is also Scaling and Offset vectors for complete control.
Visibility
Use this with hotkeys to quickly change the selected item's visibility to invisible, bounding box, frontface wireframe, polygons and textured.
Select Children(Recursive)
These allow you to select the children of the selected objects by type, either just their immediate children, or all their descendants."
NEWTEK FORUM THREAD
"Quick ParentFollower.
This is for use for items which you wish to have follow their parent's rotation, such as joints of a finger.
Select your objects which you wish to follow their parents. Apply the Generic MGMakeItemsFollowTheirParents and each item will have the MGParentFollower.ls added to them, and will use the item's own channel locks to determine how much they can follow their parent's rotation. I use this for fingers where they want to rotate around their Pitch and the joints all curl at once. I apply it to the bottom two digits, with H and B locked, and use the rotation of the top joint of each finger to control them. It also has a delay setting, and a setup setting. The delay setting is for tail swishes etc. For bones, the rotation is AUTOMATICALLY offset from the rest position, so joints which are slightly bent in their rest state work correctly. For objects, their rotation at the Setup time is used instead. There is also Scaling and Offset vectors for complete control.
Visibility
Use this with hotkeys to quickly change the selected item's visibility to invisible, bounding box, frontface wireframe, polygons and textured.
Select Children(Recursive)
These allow you to select the children of the selected objects by type, either just their immediate children, or all their descendants."
Sunday, October 23, 2005
Various UV methods
A Newtek forum thread discussing several UVing methods.
I linked it here just because the I'd read about the Menithings a long time ago, but that was before I'd tackled UVing. Now the idea of using the modeler tools to get a good UV rip seems so obvious.
I linked it here just because the I'd read about the Menithings a long time ago, but that was before I'd tackled UVing. Now the idea of using the modeler tools to get a good UV rip seems so obvious.
Thursday, October 20, 2005
Tuesday, October 18, 2005
Dogbite's Procedural Motion Tutorial
Proton posted these video tutes on Spinquad:
"This 2 part video tutorials shows building a rig that has slider based animation.
making a fish swim on command. 10 MB in total and well worth the download!"
"This 2 part video tutorials shows building a rig that has slider based animation.
making a fish swim on command. 10 MB in total and well worth the download!"
Sunday, October 16, 2005
Colin Cohen
Apparently his site is down, but he's sharing some of his plugins in this thread if you're looking for them
Wednesday, October 12, 2005
Tuesday, October 11, 2005
Xtrm3d's morback thread on spinquad
Page 2 has some awesome surfacing and render tips for great shiny sculpy-looking skin.
Saturday, October 08, 2005
New Copy/Paste UV plugin
Quoting Nitisara from this Newtek forum post:
"I made Copy/Paste UV plugin, as an alternative for standard Copy/Paste UV commands.
Advantages of new plugin:
- supports continuous and discontinuous UVs;
- does not depent on the object creation history (i.e. points numbers and their topological order);
- does not depend on the order of polygons selection;
- can paste UVs onto mirrored geometry (ex. you make UVs for right hand, copy them and paste onto left hand). "
Link to the plugin is in the original thread
"I made Copy/Paste UV plugin, as an alternative for standard Copy/Paste UV commands.
Advantages of new plugin:
- supports continuous and discontinuous UVs;
- does not depent on the object creation history (i.e. points numbers and their topological order);
- does not depend on the order of polygons selection;
- can paste UVs onto mirrored geometry (ex. you make UVs for right hand, copy them and paste onto left hand). "
Link to the plugin is in the original thread
Thursday, October 06, 2005
Steve Warner's website
Compiling all his tutes here
including the "There and Back Again" Zbrush primer for Lightwave users
including the "There and Back Again" Zbrush primer for Lightwave users
Saturday, October 01, 2005
Zbrush 2 learning kit
- video tutes to get you up to speed with ZBrush2 fast
ZBrush2 demo download
Spinquad forum news post - possible future discussion here?
ZBrush2 demo download
Spinquad forum news post - possible future discussion here?
ClothFX collision using nulls - calculates fast
- results may vary
Also referred to in THIS newtek forum thread
Dodgy's plugin's website has AddCollisionNulls plugin to help with this process/method
*(Note that Dodgy has a lot of other INSANELY cool plugs insluding updated springy plug and many more)
Also referred to in THIS newtek forum thread
Dodgy's plugin's website has AddCollisionNulls plugin to help with this process/method
*(Note that Dodgy has a lot of other INSANELY cool plugs insluding updated springy plug and many more)
Monday, September 19, 2005
Saturday, September 17, 2005
Smellybugs Maquette Tutorial
Awesome Maquette tute covers everything from taking the 2D concept art, building armature, scultping, baking and painting, right to final painted model.
Friday, September 16, 2005
Wednesday, September 14, 2005
Resize tool from Picatrix
Creates a bounding box around the object which allows resizing and scaling based on a movable axis.
Sunday, September 11, 2005
Monkey Business
Great thread on spinquad talking about texture mapping coins
Bum map is 16 bit - "that way you can really crank up the bump without noise."
Bum map is 16 bit - "that way you can really crank up the bump without noise."
Saturday, September 10, 2005
3Dcreative mag
Downloadable mag for purchase. Lite version is 26 pages, free, to suss out.
Full is $4USD. Current issue is #1 Sept 05
Full is $4USD. Current issue is #1 Sept 05
Mesh Outfreakage and weight map issues
I've been thru this once before and then again recently, so here is the drill for my own reference and anyone else who might find this useful.
DO NOT SCALE BONES
Alter rest length to adjust bone length/size. Otherwise you will distort your mesh unpredictably.
To fix, revert scale to 1 in all 3 axis, and multiply the REST LENGTH by the inverse of the former scale to get the length you want.
Tiny bones and weight map issues:
I found tiny bones would drive weight maps fine, but other nearby bones seemed to effect the edges of that weightmapped area, as if the tiny bone could not maintain influence over its whole weightmap and was overridden by movement of the bigger bone nearby. Adjust rest length to something more in proportion and problem fixed. (We are talking about a bone which had been about a tenth or hundredth the size of the other bone.
DO NOT SCALE BONES
Alter rest length to adjust bone length/size. Otherwise you will distort your mesh unpredictably.
To fix, revert scale to 1 in all 3 axis, and multiply the REST LENGTH by the inverse of the former scale to get the length you want.
Tiny bones and weight map issues:
I found tiny bones would drive weight maps fine, but other nearby bones seemed to effect the edges of that weightmapped area, as if the tiny bone could not maintain influence over its whole weightmap and was overridden by movement of the bigger bone nearby. Adjust rest length to something more in proportion and problem fixed. (We are talking about a bone which had been about a tenth or hundredth the size of the other bone.
Tuesday, September 06, 2005
Some Lscripts
Load & Save Camera
Make Ortho Camera
Previewmaker
QuickDissolve
Copy_Paste_Motion
Layout_Focus_Tools
Shadow lights
Make Ortho Camera
Previewmaker
QuickDissolve
Copy_Paste_Motion
Layout_Focus_Tools
Shadow lights
Thursday, September 01, 2005
Friday, August 19, 2005
Pet Alien article
Making of article worth a gander when you have time to kill. Each page pops up seperately, which is pretty annoying, but they talk about 3D squash and stretch (in brief) and some rigging discussion which looks kind of interesting at a glance.
Thursday, August 18, 2005
Saturday, August 13, 2005
MGUVrelax
Specifically to fix the overlapping UVs. Try in conjunction with Lynx's Realx UV plugin (see below).
From the notes:
"Just add MGUVRelax.lsc like a normal plugin (press ctrl-F11 to bring up the plugin manager).
Usage:
THis will smooth the selected points UV values, for untangling overlapping uvs. It works exactly the same as LW's own mesh smoothing command, but with uvs.
NOTE: It makes a morph, so you'll need to deselect that to continue working :P I'll try and fix that when I figure out how :P "
From the notes:
"Just add MGUVRelax.lsc like a normal plugin (press ctrl-F11 to bring up the plugin manager).
Usage:
THis will smooth the selected points UV values, for untangling overlapping uvs. It works exactly the same as LW's own mesh smoothing command, but with uvs.
NOTE: It makes a morph, so you'll need to deselect that to continue working :P I'll try and fix that when I figure out how :P "
Friday, August 05, 2005
Tuesday, August 02, 2005
Monday, August 01, 2005
Sunday, July 31, 2005
Unwrap II
"Unwrap II draws polygons in the UV coordinate space of an image-mapped texture layer. In other words, it "unwraps" the polygons so that you can see where they will fall in the texture image. You can paint on top of the image produced by Unwrap II to create polygon-accurate texture mapping, and when you're done, just substitute this image for whatever's currently in the layer."
Friday, July 22, 2005
Pisong - Character • Older Asian dude
Usual rule applies when looking at Pisong's new work - wear absorbant undergarments.
Tuesday, July 19, 2005
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