Sunday, October 31, 2004
Point Clone Extra 4 (flay page link)
Saturday, October 30, 2004
Polygon Flow for Cloth Dynamics
You geometry can have a subtle effect on the cloth FX and how it settles...
Tuesday, October 26, 2004
Proton Mouth Tute
Quick and simple mouth video tute
Spinquad thread HERE
Also various tutes HERE :
Quick Spline Wing
Quick Thumb
Bridge Tool
Blend Groups
Spinquad thread HERE
Also various tutes HERE :
Quick Spline Wing
Quick Thumb
Bridge Tool
Blend Groups
Monday, October 25, 2004
Sunday, October 24, 2004
Friday, October 22, 2004
Thursday, October 21, 2004
Tuesday, October 19, 2004
Monday, October 18, 2004
Bleach Bypass:Minority report Look
Tute also Here
EXCERPT:
"Hi,
I figured out an easy way to do it without any plugins. Photoshop or any Compositing Tool will do. This is for Photoshop:
- select the layer with the image
- add a "channel mixer" adjustment layer
- set red, green and blue to somthing like +50%, +25% and +25% (you can tweak this later)
- check the monochrome box at the bottom and hit "Ok"
- Set the blending mode of the layer to "hard light"
Now you can tweak the channel mixer settings.
If you want more color in your image, use a Hue/Saturation adjustment layer and tweak the master Saturation level. Something between -60% - -80% is a good start."
EXCERPT:
"Hi,
I figured out an easy way to do it without any plugins. Photoshop or any Compositing Tool will do. This is for Photoshop:
- select the layer with the image
- add a "channel mixer" adjustment layer
- set red, green and blue to somthing like +50%, +25% and +25% (you can tweak this later)
- check the monochrome box at the bottom and hit "Ok"
- Set the blending mode of the layer to "hard light"
Now you can tweak the channel mixer settings.
If you want more color in your image, use a Hue/Saturation adjustment layer and tweak the master Saturation level. Something between -60% - -80% is a good start."
Wednesday, October 13, 2004
Tuesday, October 12, 2004
Monday, October 11, 2004
LW to Zbrush
HERE > Zbrush forum thread "What advice can you give for LIGHTWAVE?"
HERE > Newtek LW to Zbrush thread
HERE > Lynx's "Normal Displacement" & "16bit grayscale TIFF-loader" plugins
HERE > Steve Warners tute "There and Back Again"
"The tutorial is 6MB in size and is optimized for 1280x1024 resolution.
You will need the Flash player to view it."
HERE > further discussion of "There and back again"
See some of those threads for even more links to further discussion
HERE > Newtek LW to Zbrush thread
HERE > Lynx's "Normal Displacement" & "16bit grayscale TIFF-loader" plugins
HERE > Steve Warners tute "There and Back Again"
"The tutorial is 6MB in size and is optimized for 1280x1024 resolution.
You will need the Flash player to view it."
HERE > further discussion of "There and back again"
See some of those threads for even more links to further discussion
Sunday, October 10, 2004
Radial Background Lathe Clone
This script will, given an object in the background layer and a shape in the foreground, extrude and bevel the shape and then radial clone the resulting object around the centre point of that backround object. Whew. Good for "nurnies", "gak" and other "fiddly bits" on the outside of "stuff".
Saturday, October 09, 2004
Ogo Hikari documentation
"Akihiro Ogoshi has given me permission to put my translation of the Ogo Hikari documentation on my website."
Intro to Character Modelling Video Tutorial series
Wow, from the brief skim through I gave this site, it looks really comprehensive. Not just videos, it's html pages tutorial with video support material for parts. Also downloadable obj files etc, and a lot of ref pics illustrating poly flow etc.
Wednesday, October 06, 2004
Monday, October 04, 2004
Fake Edge Shader
Fishing on the forums for advice re: my cloth issues (edge on cloth object which doesn't look paper-thin) Tudor pointed me to above shader, which I had seen before but assumed would not work on one poly edges.
Saturday, October 02, 2004
Cloth Help
Excerpts:
Just make sure to make the first layer(body) a collision object, and that the cloth effects on layers 2 and 3 are set to detect layer 1 as the collision object.
In layer 1's properties, under dynamics, add "collision" and set it to bounce.
In the Cloth FX panels for layers 2 and 3 set collision detection to, or set the exclusive detection to layer 1.
Set layers 2 and 3 to follow the bones of layer one.
Also parent layers 2 and 3 to layer 1
Select the object;
B (shift-b);
At the top, tell it to use the bones from the object that has them.
It would be under the bone properties panel for that object (regardless if the object actually has any bones). So select that object THEN click on bones and then set it to "use bones from..." at the top of the popup panel.
Just make sure to make the first layer(body) a collision object, and that the cloth effects on layers 2 and 3 are set to detect layer 1 as the collision object.
In layer 1's properties, under dynamics, add "collision" and set it to bounce.
In the Cloth FX panels for layers 2 and 3 set collision detection to
Set layers 2 and 3 to follow the bones of layer one.
Also parent layers 2 and 3 to layer 1
Select the object;
B (shift-b);
At the top, tell it to use the bones from the object that has them.
It would be under the bone properties panel for that object (regardless if the object actually has any bones). So select that object THEN click on bones and then set it to "use bones from..." at the top of the popup panel.
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