Sunday, October 31, 2004

Toy designs for modeling inspiration

Courtesy Proton on Spinquad

Caricatures site

Courtesy Proton on Spinquad

Point Clone Extra 4 (flay page link)

Version 2 and 3 available HERE

Version 4 can be downloaded HERE

- Point Clone + on steroids. I'm bookmarking this here for use in cloning hair guides.

Joytrol is out

Joystick Facial Animation Setup Plugin

Spinquad forum Joytrol discussion thread HERE

Saturday, October 30, 2004

Polygon Flow for Cloth Dynamics

You geometry can have a subtle effect on the cloth FX and how it settles...

Tuesday, October 26, 2004

Monday, October 25, 2004

Unreal Cel Shader - helpful thread

Discussion by Cel guru Celshader, refers also to Shade01 thread

Sunday, October 24, 2004

3D paint app within LW

Free, only v0.13 or something
Doesn't work on SubDs
Interesting though

Friday, October 22, 2004

Monday, October 18, 2004

Bleach Bypass:Minority report Look

Tute also Here

EXCERPT:

"Hi,
I figured out an easy way to do it without any plugins. Photoshop or any Compositing Tool will do. This is for Photoshop:

- select the layer with the image
- add a "channel mixer" adjustment layer
- set red, green and blue to somthing like +50%, +25% and +25% (you can tweak this later)
- check the monochrome box at the bottom and hit "Ok"
- Set the blending mode of the layer to "hard light"

Now you can tweak the channel mixer settings.

If you want more color in your image, use a Hue/Saturation adjustment layer and tweak the master Saturation level. Something between -60% - -80% is a good start."

Monday, October 11, 2004

Eye and face UV stuff ...

... in this MAX tute. Eye UV texture tips and more face stuff

Modeling eyelashes (MAX)

Self portrait tute

Has some UV texturing tips for human head on page 2

3D TOTAL

LW to Zbrush

HERE > Zbrush forum thread "What advice can you give for LIGHTWAVE?"
HERE > Newtek LW to Zbrush thread
HERE > Lynx's "Normal Displacement" & "16bit grayscale TIFF-loader" plugins
HERE > Steve Warners tute "There and Back Again"
"The tutorial is 6MB in size and is optimized for 1280x1024 resolution.
You will need the Flash player to view it."
HERE > further discussion of "There and back again"

See some of those threads for even more links to further discussion

PiSONG new direction

High level of detail on textures using photos etc.
See also THIS THREAD

Sunday, October 10, 2004

Radial Background Lathe Clone

This script will, given an object in the background layer and a shape in the foreground, extrude and bevel the shape and then radial clone the resulting object around the centre point of that backround object. Whew. Good for "nurnies", "gak" and other "fiddly bits" on the outside of "stuff".

Saturday, October 09, 2004

Straight LW Char anim - Tips and Tricks

See also
Speeding up Character Animation thread

Ogo Hikari documentation

"Akihiro Ogoshi has given me permission to put my translation of the Ogo Hikari documentation on my website."

Albee KAZE interview at VFX World

rigging tute

Notes not video, and downloadable mesh so you can follow along

quick way to create a cartoon ear

From Proton

Intro to Character Modelling Video Tutorial series

Wow, from the brief skim through I gave this site, it looks really comprehensive. Not just videos, it's html pages tutorial with video support material for parts. Also downloadable obj files etc, and a lot of ref pics illustrating poly flow etc.

Wednesday, October 06, 2004

Monday, October 04, 2004

Fake Edge Shader

Fishing on the forums for advice re: my cloth issues (edge on cloth object which doesn't look paper-thin) Tudor pointed me to above shader, which I had seen before but assumed would not work on one poly edges.

Saturday, October 02, 2004

Cloth Help

Excerpts:
Just make sure to make the first layer(body) a collision object, and that the cloth effects on layers 2 and 3 are set to detect layer 1 as the collision object.

In layer 1's properties, under dynamics, add "collision" and set it to bounce.

In the Cloth FX panels for layers 2 and 3 set collision detection to , or set the exclusive detection to layer 1.

Set layers 2 and 3 to follow the bones of layer one.

Also parent layers 2 and 3 to layer 1

Select the object;
B (shift-b);
At the top, tell it to use the bones from the object that has them.

It would be under the bone properties panel for that object (regardless if the object actually has any bones). So select that object THEN click on bones and then set it to "use bones from..." at the top of the popup panel.