Thursday, December 28, 2006

Super/UV Plug-in

These great features are all now available for FREE in Super/UV Pro:

SUVPolySnap: adjoins two polygons and snaps them together
SUVPolyMove: lets you move polygons in UV space without re-welding points
SUVPolyScale: allows polygon scaling in UV space
SUVPolyRotate: allows polygon rotation in UV space for easier texturing
SUVPolyStretch: allows polygon manipulation in UV space to distort the original scale
SUVMapExport: converts UV to Enhanced Metafile Format (*.emf) for use with 2D graphics software
SUVMapFit: scales polygons to fill UV space while maintaining their aspect ratio
SUVFitStretch: scales polygons to fill UV space by distorting their original scale

Wednesday, August 30, 2006

Plugins - TM Productions

Nullify
SelectKit
Select-O-Matic
KeyStrainer
PanelTools
ReplaceObjects
MIDIChannel
FrameJumper
ContentDirector
GridZoom
Mot-ify
SaveObjects
QuickParent
AssignBoneVMaps
EditCycle
UberNull
All-Keyer
FixLWS
12to24

Monday, August 14, 2006

Plasticene LW recap

Facejitter - A jitter script that trys to keep the topology of the mesh
----
Plasticene Procedural discussion thread

Procedural settings to try - from above thread
----
AmbOcc shader

AmbOcc shader - tutorial thread
----
2 robots
----
Stop motion effect - discussion thread


Twitch
- plugin
A motion plugin that enhances and replaces noisy channel by adding the ability to envelope the speed and scale of the noise. Originally developed for 3D World magazine in collaboration with Stormfront Digital Pictures this new, updated version includes the ability to save your settings and disable individual channels with a single click.

(Another) Lscript and Plugin page

I'm pretty sure I've linked this before
(Re: Shifter I think)

A lot of good plugins here
and recently:
Camera and Node Plugins for Lightwave 9

Wednesday, August 09, 2006

Simon Coombs Plugins

LConfig allows standardised studio config files to be personalised.

Project Tools are designed to create, backup and restore the folder structures for each project. Note that they are designed to be used with my preferred Content Directory structure as described in the Setup section.

Project-New creates folders for a new project.

Project-Backup creates a backup of a new project.

Project-Restore restores folders from a backup.

Scene-Parent was designed to produce master scenes intended to be used with LightWave's "load from scene" function. It parents all objects, lights and/or cameras in the current scene to a null and saves a copy of the scene.

Send-To-BNR is a simple, no-frills plugin that submits the current scene to Butterfly Net Render.

Smart-Save saves objects and scenes and creates automatic backups.

Zip-It is a plugin to export the files you'll need to take a scene home.

Sunday, August 06, 2006

Some plugin links

The top of the page is a LW9 wish-list, but scroll down the page to the list of plugin links.

I love plugins.

Remember the day "show weights" was released, the early free version? I had been fiddling about weight mapping a face for a "backyard" mocap system for a client, using every weight map mixing/mirroring/blurring plug I could find. But the one thing I really needed was "show weights" - I couldn't get over how hard it was to get an exact value of a point's weight.

Monday, July 31, 2006

Binary Arts Plugins

- replaceBeep
- Scale2Points
- Pointsort
- Orbit

Sunday, July 30, 2006

Some great plugin links

... in this thread: "we need these plugins in LW v9+" from newtek forum

Remove Points (Nitisara)

Delete Unused Surfaces

Trailer

SkelegonEditor, SkelegonReader

and Pictrix, Arts sphere, coffee...

Wednesday, July 26, 2006

LW plugins

Including rendering wires

Thursday, July 20, 2006

Papagayo

Free Audio analysis software from the makers of Moho.

Some dudes on the Kurv forum HERE are talking about working out home to import the resulting text file into an auto-morph-setting plugin for LW...

Quote KURV forum:
"Its simple to use - Load audio, type in the text, then have the software break up the words into Phoneme shapes. Drag and slide the text around on the Audio, test it with the 2D mouth shapes, and export the result out.

Now, the result is specifically developed for use with Lostmarbles awesome 2D animation tool (Moho (worth a look also, and cheap at US$99)), however just open the exported .dat file in a text editor.

Simple - Its a text file with "Frame#, Phoneme" list... Ideal for making up dopesheets for lipsync, etc.

Well worth a download..."

Friday, July 14, 2006

Wednesday, May 10, 2006

Simply CG animation challenges

Principles of Animation for 3D

Principles of traditional animation applied to 3D animation - John Lasseter

Monday, May 08, 2006

Lighting Tutes

Spinquad thread raises the question

And the responses:
Basic daylight video tute

Itchy animation detailed lighting tute
(Plugged by the spud previously I think)

Sunday, April 30, 2006

Sunday, April 23, 2006

Some Animation Links

10 second club

Animation Corner

Animation Meat

Plastic Animation Paper

2D animation software

Animation Mentor blog (Paul Sinclair)

Lofting in Lightwave Tutorial

Tutorial dealing with lofting.
I haven't had a chance to read it through yet but apparently deals with a technique similar to spline patching but easier/less exacting in some ways.

Used in the tute to get good control modeling eye socket.

Monday, April 03, 2006

BG render

Render in the background while you continue to work in LW.

NOTE: There is an issue with LW configs being lost. (LW bug, not the plugin.)

The only work around is to leave LW running.

Particle Paint Texture

Monday, February 27, 2006

Monday, February 06, 2006

Lightwave to Zbrush and back again

Tute name might sound familiar, but this one's from Dodgy

Wednesday, February 01, 2006

Saturday, January 28, 2006

Friday, January 27, 2006

Motion Capture Yahoo Group

Yahoo group -

This group is a meeting place for people who wish to design, develop and use new motion capture systems using cheaper off the shelf technology. These technologies include cheaper cameras, computers, and software. There will be an emphasis on developing new techniques that aren't addressed by mainstream motion capture. The goal is to make motion capture available to more independent filmmakers. We also promote free use software and open source software for motion capture, but will pursue a zero tolerance policy on software piracy.