Tuesday, October 25, 2005

New Dodgy plugins

New simple to setup Parent Follower, visibilty, and children selection plugins

NEWTEK FORUM THREAD

"Quick ParentFollower.
This is for use for items which you wish to have follow their parent's rotation, such as joints of a finger.
Select your objects which you wish to follow their parents. Apply the Generic MGMakeItemsFollowTheirParents and each item will have the MGParentFollower.ls added to them, and will use the item's own channel locks to determine how much they can follow their parent's rotation. I use this for fingers where they want to rotate around their Pitch and the joints all curl at once. I apply it to the bottom two digits, with H and B locked, and use the rotation of the top joint of each finger to control them. It also has a delay setting, and a setup setting. The delay setting is for tail swishes etc. For bones, the rotation is AUTOMATICALLY offset from the rest position, so joints which are slightly bent in their rest state work correctly. For objects, their rotation at the Setup time is used instead. There is also Scaling and Offset vectors for complete control.

Visibility
Use this with hotkeys to quickly change the selected item's visibility to invisible, bounding box, frontface wireframe, polygons and textured.

Select Children(Recursive)
These allow you to select the children of the selected objects by type, either just their immediate children, or all their descendants."

Sunday, October 23, 2005

Facial animation discussion

phonemes, expressions etc

Various UV methods

A Newtek forum thread discussing several UVing methods.
I linked it here just because the I'd read about the Menithings a long time ago, but that was before I'd tackled UVing. Now the idea of using the modeler tools to get a good UV rip seems so obvious.

Thursday, October 20, 2005

Gungirl Returns

More info in this Spinquad thread showing the earlier gungirl work

Tuesday, October 18, 2005

Seamless texture tutorial

Dogbite's Procedural Motion Tutorial

Proton posted these video tutes on Spinquad:

"This 2 part video tutorials shows building a rig that has slider based animation.
making a fish swim on command. 10 MB in total and well worth the download!"

Sunday, October 16, 2005

Colin Cohen

Apparently his site is down, but he's sharing some of his plugins in this thread if you're looking for them

Halloween ghost tutorial

Cheesy VHS look in after effects

Rigging tutorial by Kevman3d

On the newtek europe site.

Discussion of the tutorial in THIS newtek forum thread

Tuesday, October 11, 2005

Saturday, October 08, 2005

New Copy/Paste UV plugin

Quoting Nitisara from this Newtek forum post:

"I made Copy/Paste UV plugin, as an alternative for standard Copy/Paste UV commands.

Advantages of new plugin:
- supports continuous and discontinuous UVs;
- does not depent on the object creation history (i.e. points numbers and their topological order);
- does not depend on the order of polygons selection;
- can paste UVs onto mirrored geometry (ex. you make UVs for right hand, copy them and paste onto left hand). "

Link to the plugin is in the original thread

Thursday, October 06, 2005

Steve Warner's website

Compiling all his tutes here
including the "There and Back Again" Zbrush primer for Lightwave users

Saturday, October 01, 2005

Zbrush 2 learning kit

- video tutes to get you up to speed with ZBrush2 fast

ZBrush2 demo download

Spinquad forum news post - possible future discussion here?

Morph and bone combo

- Newtek forum discussion with some tips

Deforming ribbon along path

- Spinquad forum discussion

ALSO
Mucking around with Bridge Tool with cool results

ClothFX collision using nulls - calculates fast

- results may vary

Also referred to in THIS newtek forum thread

Dodgy's plugin's website has AddCollisionNulls plugin to help with this process/method

*(Note that Dodgy has a lot of other INSANELY cool plugs insluding updated springy plug and many more)

"Automation" plugin

Spinquad discussion

English version of Automation page

(English) TUTORIAL on how to use it

Anatomy of an explosion

Plasticene procedural discussion

Some good results here