Tuesday, November 30, 2004
Cel shading in LW
A Spinquad thread repository for Celshading tips
- great starting point with a lot of info from "Celshader"
- great starting point with a lot of info from "Celshader"
Monday, November 29, 2004
Friday, November 26, 2004
Kretin's - Character: Martin Bird
Cgtalk thread
Bird wings rigging
Awesome character from author of LW8 cartoon character creation
Bird wings rigging
Awesome character from author of LW8 cartoon character creation
Thursday, November 25, 2004
Tute: copy and paste UVs
"Hi Guys, I´ve seen a couple of threads on various forums about copying and pasting UV´s from one object to the other, given both share the same pointorder. As example you want to texture your model with a UVmap you made in LightWave but want the displacementmap to have the cool but cryptic GUV Tiles from Zbrush. A lot of answeres on these threads where like: "It´s impossible, do it with maya" or something like that. I even saw people saying that who i thought should know better, but that´s ok. i looked in the doc´s and it is not mentioned there so i guess it´s ok not to know the way to do it. I found a way like i guess others too, so i will share it with those who didn´t."
The tute is on Spinquad
Here is the CGtalk thread which inspired the tute
The tute is on Spinquad
Here is the CGtalk thread which inspired the tute
Wednesday, November 24, 2004
Tuesday, November 23, 2004
Streetwise Tute - Tesselator
Awesome tutorial for making roads (and it looks like a lot of other useful info as well)
Monday, November 22, 2004
MT timeline - free plugin
MT Timeline is an alternative to LightWave's internal timeline.
Its advantages are that it can be placed anywhere (even outside the LightWave window), it has an advanced zooming feature that allows you to zoom in on to a section of the timeline, and, you can add/remove markers and skip to the next or previous ones.
Its advantages are that it can be placed anywhere (even outside the LightWave window), it has an advanced zooming feature that allows you to zoom in on to a section of the timeline, and, you can add/remove markers and skip to the next or previous ones.
Friday, November 19, 2004
Cloth Bones
I think I already posted this but anyway...
I don't get what's good about it? You have to calculate first - what's the difference between this and ClothFX?
I don't get what's good about it? You have to calculate first - what's the difference between this and ClothFX?
Thursday, November 18, 2004
Wednesday, November 17, 2004
Tuesday, November 16, 2004
Plugins from Kevin Phillips
- weld pairs (select multiple pairs of points and weld them in 1 go)
and
- weld strip (select a row of points, then select the row to weld them to, and weld)
Instructions are in the ReadMe-file.
and
- weld strip (select a row of points, then select the row to weld them to, and weld)
Instructions are in the ReadMe-file.
Monday, November 15, 2004
Modeler to Modo
CGtalk thread discussing the pros cons and speed bumps involved in moving from Lightwave's Modeler to Modo
Friday, November 12, 2004
Making games with LW
Some relevant gems in there like discussion of game engines, texture and poly sizes/limits etc.
Aurora's diary for LW8 cartoon character books
Awesome "diary" by Aurora as he runs through the tutes in this book.
Also well worth a look when you get the book for the errata, tips and FAQ type info.
Also well worth a look when you get the book for the errata, tips and FAQ type info.
Thursday, November 11, 2004
Pisong BMX thread - insane level of coolness
- Wires to study
- scene to download and pick apart
- skin texture to look at
- insane coolness to bask in
- scene to download and pick apart
- skin texture to look at
- insane coolness to bask in
Wednesday, November 10, 2004
More video tutes from Proton
Using Gradients and Particle Age
This demo shows one of the many uses of gradients when working with LightWave's particle system.
Particle Demo
Creating Custom Tabs
LightWave allows you to customize your interface in many ways. This demo walks you through setting up a custom tab to your interface.
Add Tabs Demo
SpinQuads Tool
This demo shows how easy it is to clean up polygon flow using this powerful tool.
Spinquads in Action
This demo shows one of the many uses of gradients when working with LightWave's particle system.
Particle Demo
Creating Custom Tabs
LightWave allows you to customize your interface in many ways. This demo walks you through setting up a custom tab to your interface.
Add Tabs Demo
SpinQuads Tool
This demo shows how easy it is to clean up polygon flow using this powerful tool.
Spinquads in Action
Tuesday, November 09, 2004
Monday, November 08, 2004
Sunday, November 07, 2004
Ultrapatcher
This lascript is just like autopatcher, but better in that you have splines in foreground layer, select a background layer as destination for patched geometry, and once you run it gives you the option to flip polys.
This will speed spline patching workflow - nice!
This will speed spline patching workflow - nice!
SSS thread - CG chat
This CGchat thread has some interesting SSS work done with incidence translucency layers (I think)
Saturday, November 06, 2004
UV Chalk
UV Chalk allows you to sketch on an textured object in Lightwave's Modeler. After a uv map in created and a image loaded, UV Chalk will pop up it's own interface where you can sketch on a model and save the resulting image. Nice way to test UV maps and sketch out a rough texture with your UV's.
Friday, November 05, 2004
Silo 3 released
Topology pen sounds cool.
A little over $100 US, point upgrades free.
This might be worth looking into...
A little over $100 US, point upgrades free.
This might be worth looking into...
Wednesday, November 03, 2004
Tuesday, November 02, 2004
justsopw.js
Use justsopw.js to display your larger images rather than an entire new window
The nice thing about justsopw.js is that the pop-up is the correct size
and closes at the next mouse/key click, thus making it harder for people
to save off your images.
The nice thing about justsopw.js is that the pop-up is the correct size
and closes at the next mouse/key click, thus making it harder for people
to save off your images.
Monday, November 01, 2004
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