Monday, February 28, 2005
Thursday, February 24, 2005
Monday, February 21, 2005
Sharp/Smooth Splines
Direct link to ZIP
"For those people doing work with splines, this plugin allows you to split multiple splines (make them have sharp corners) at wherever you have selected points, or, if the selection is multiple splines, it with smooth across their joins. This does away with the faffing of splitting splines using the standard LW method, and means you can put this dual sharpening/smoothing function on ctrl-s (the standard LW hotkey for just smoothing)"
"For those people doing work with splines, this plugin allows you to split multiple splines (make them have sharp corners) at wherever you have selected points, or, if the selection is multiple splines, it with smooth across their joins. This does away with the faffing of splitting splines using the standard LW method, and means you can put this dual sharpening/smoothing function on ctrl-s (the standard LW hotkey for just smoothing)"
Wednesday, February 16, 2005
Holy shit powered motor bikes
Monday, February 14, 2005
Fi's UvChalk is up to 0.8.1
Newtek THREAD
From the Newtek thread:
"It's really coming along. Tablet support, a tool brush menu and FREE!"
Looks great for blocking out textures on the WACOM
From the Newtek thread:
"It's really coming along. Tablet support, a tool brush menu and FREE!"
Looks great for blocking out textures on the WACOM
Saturday, February 12, 2005
applyIKFK & poobySpine updated for LW8.2
"I added Match Goal Orientation to vFollowerPlus and also included a new plugin called ccLock that sets the incoming curve type for a keyframe. poobySpine has been changed to deal with a LW8.2 problem."
Friday, February 11, 2005
Thursday, February 10, 2005
Dexus's Modeler plugins
- Ultimate edge spin
- Switch active UV (continuous) for multi UV vertex**
- Splits edge on a half
** This one looks particularly handy to me at least - In UV work you can switch to the shared UV point
- Switch active UV (continuous) for multi UV vertex**
- Splits edge on a half
** This one looks particularly handy to me at least - In UV work you can switch to the shared UV point
Tuesday, February 08, 2005
TWITCH
"A motion plugin that enhances and replaces noisy channel by adding the ability to envelope the speed and scale of the noise."
NOTE: Twitch apparently does not work over network rendering: Newtek Thread
you'd need to bake everything first
Plugin page also has:
SOLO - "A collections of six LScripts that add modeler like visibility functionality to layout."
NOTE: Twitch apparently does not work over network rendering: Newtek Thread
you'd need to bake everything first
Plugin page also has:
SOLO - "A collections of six LScripts that add modeler like visibility functionality to layout."
Sunday, February 06, 2005
Saturday, February 05, 2005
Maestro -- Char Rig and Anim plugin for LW
Commercial plugin coming soon, demo vids at the link
Update -
More videos:
http://vbulletin.newtek.com/showthread.php?t=33383
Update -
More videos:
http://vbulletin.newtek.com/showthread.php?t=33383
MGMakeStretchy
Stretchy bones:
2 threads:-
available in this long thread: HERE
BUT also has own thread: HERE
This does as below, nothing you couldn't do in LW using expressions, but much easier to set up....
Usage:
Select any objects or bones which you may wish to make stretchy (able to scale them in the x/y/z whilst it's children remain the same size)
Apply the generic plugin MGMakeStretchyGN.Now you can use the Stretch tool on the items, without this affecting their children.
How it works:
This will add a child bone to the item, and apply the Motion plugin MGStretchCompIA to it, which compensates for any scale modifications done to
it's parent. It will also reparent the stretchy item's child to this new compensator bone, so they won't be affected by their parent. It also hides
the compensator bone and locks it from selection. If you want to adjust this bone, use the Scene editor to select it.
MGStretchCompIA has toggles for X/Y/Z channels,so you can switch them off individually if necessary.
2 threads:-
available in this long thread: HERE
BUT also has own thread: HERE
This does as below, nothing you couldn't do in LW using expressions, but much easier to set up....
Usage:
Select any objects or bones which you may wish to make stretchy (able to scale them in the x/y/z whilst it's children remain the same size)
Apply the generic plugin MGMakeStretchyGN.Now you can use the Stretch tool on the items, without this affecting their children.
How it works:
This will add a child bone to the item, and apply the Motion plugin MGStretchCompIA to it, which compensates for any scale modifications done to
it's parent. It will also reparent the stretchy item's child to this new compensator bone, so they won't be affected by their parent. It also hides
the compensator bone and locks it from selection. If you want to adjust this bone, use the Scene editor to select it.
MGStretchCompIA has toggles for X/Y/Z channels,so you can switch them off individually if necessary.
Wednesday, February 02, 2005
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