New simple to setup Parent Follower, visibilty, and children selection plugins
NEWTEK FORUM THREAD
"Quick ParentFollower.
This is for use for items which you wish to have follow their parent's rotation, such as joints of a finger.
Select your objects which you wish to follow their parents. Apply the Generic MGMakeItemsFollowTheirParents and each item will have the MGParentFollower.ls added to them, and will use the item's own channel locks to determine how much they can follow their parent's rotation. I use this for fingers where they want to rotate around their Pitch and the joints all curl at once. I apply it to the bottom two digits, with H and B locked, and use the rotation of the top joint of each finger to control them. It also has a delay setting, and a setup setting. The delay setting is for tail swishes etc. For bones, the rotation is AUTOMATICALLY offset from the rest position, so joints which are slightly bent in their rest state work correctly. For objects, their rotation at the Setup time is used instead. There is also Scaling and Offset vectors for complete control.
Visibility
Use this with hotkeys to quickly change the selected item's visibility to invisible, bounding box, frontface wireframe, polygons and textured.
Select Children(Recursive)
These allow you to select the children of the selected objects by type, either just their immediate children, or all their descendants."
Tuesday, October 25, 2005
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