Saturday, August 28, 2004

FBX conversation

"what follows is an edited conversation i had with a MB guru on msn

its interesting to see, and after the conversation, a light of understanding turned on so loudly, that i heard it

*3D-Mike ~**and you guys just have to press MERGE
***or rather, animate first, PLOT, SAVE and press MERGE
***it works

jayreef, says: (9:49:46 pm)
***but if i rigg a model in maya, export as an fbx, animate it, save that as fbx
***can a LW guy open it , and run with it

3D-Mike ~
***you should NOT OPEN an FBX
***use the FBX as a shadowfile that holds your rig so you can import (merge) motion data from it
***just set up the ready-for-render-file in any package
***then create the FBX
***setup the rig, animate
***then go back to the final file
***NOT the FBX
***the final file
***then MERGE the FBX
***only the motion data will be imported
***thats the beauty
***people often mistake FBX for a multe platform format and in a way it is
***but NOT if you want to use it as a motion carrier"

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