Info on the various techniques he used on "REF"
(From his old web page.)
- interface customisation - changing menu contents and keyboard shortcuts,
- character modeling - modeling in SubPatch mode,
- character rigging - bskeleton setup, bone weighting, preparing a "base" scene with a character model ready to animate,
- IK/FK blending - advanced character rig which was built specially for fight sequences purposes,
- cloth animation with Soft Body Dynamics - objects supposed to be deformed with Soft Body Dynamics have to follow some rules,
- Setting - modeling and texturing a setting object,
- Texturing - description based on character's head texturing process,
- Rendering - rendering process of a sample animation frame,
- Screenshots - well, some screenshots of Lightwave3D interface.
Tuesday, August 24, 2004
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