Today I found that automating with the voice device and then going in to key expressions, offsets and general tweaking over the top is tricky, so I made up step by step instructions and a troubleshooting list for Motionbuilder lip sync workflow, including a naming convention (yes another one) for Motionbuilder files to indicate where they are in the pipeline so you know what can be done with them, what is established and what still needs to be done to make use of the file in any particular way. The workflow is a little convoluted but if you keep track of everything there are no hiccups.
If you need to use a character with a different audio file, you grab the version with the appropriate letter in the file name, and away you go. Need to pick up where you left off with a character who's been through the voice device, tweaked, plotted and keyframing was begun, but you're dissatisfied with the Voice device, go back a step according to the filenames and run it back through the tweaking process, and plot again. Sweet. This should save a lot of headaches, you know the ones, it's 2am, you've done 6 hours work, and the model's stopped talking...
Sunday, August 01, 2004
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