Digging deeper I've learnt how to do the next stage: after tweaking the automated pass, tidying that and then manually keyframing on a seperate layer.
Immediately after the auto Lipsync you can plot it (dropping the frames onto the character) and then Edit those keyframes in the Fcurves window (deleting anomolies caused by pops in the audio, etc.) And THEN, start keyframing in a separate layer. The layers are merged at the end of the process, before exporting to another app, but the layer feature is awesome for obvious reasons.
It would be great if you could send the plotted animation from the Voice device (automated lipsync) to the Story window (big workflow enhancement new to Motionbuilder 5) but on the forums the Kaydara app monkeys are saying facial animation is something they recognise as needing work, and MB6 is launching at the Sigraph or Seinfield or Sigmund the Sea Monster or something, so that's good news assuming they do an upgrade deal. Which I'd assume they will the way they market MB.
Audio offset is a great tweak tool, doesn't seem to work in render from MB for me, posed question on the Kaydara forums, stay tuned...
Saturday, July 31, 2004
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment