Saturday, July 17, 2004

Skelegon Editor

Comprised of two parts, Skelegon Editor for Modeler and Skelegon Reader for Layout. Can create and modify skelegons and set parent relationships which do not have to start with the items beginning/end positions. One can even use the knife tool on Skelegons and set goal objects automatically.

Plug-in panel is comprised of three sections: An itemtree which lets you select, rename, hide, display, set goals, set color or otherwise manipulate the skelegons. A GL display with various modes which can also display the background layer, use symmetry and the like and finally a operations area which allows the creation, destruction, operations, information displays and various other options.

Here's BABELFISH

No comments: