Thursday, July 01, 2004

Zbrush->LW->Fprime

Zbrush->LW workflow threads are always an interesting read, this is no exception, and links to some insanely cool work rendered with Fprime, of HR Giger's Alien.

2 comments:

stompbox said...

Uses NORMAL DISPLACEMENT PLUGIN
to get Zbrush detail into LW

http://lynx.aspect-design.de/index.htm

stompbox said...

"Try this normal displacement plugin (http://lynx.aspect-design.de/index.htm) instead of LW's default normal displacement plugin. It's broken and leaves ugry seam if your displacement map is UV mapped.

In the plugin, Set "Displacement" as how much you want to displace, Turn "Cache Geometry" and "Cache Normals" OFF. And "Evaluate" to World Coords. And Lmuminance Center to be 50%. Open "Texture" panel and assign your displacement map.

And in LW, set your Subdivision Order to "AfterBones", and Display and Render SubPatch level to what ever you want to see the same displacement result as what you see in ZBrush.

If you are using FPrime for rendering, Display SubPatch Level needs to be the same as Render SubPatch Level of course to display correctly. And make sure to add FPrime's displacement plugin at "Deform" panel too. Other wise FPrime won't see any kind of displacement.

If your LW doesn't read 16bit TIFF image,
Use "16bit grayscale TIFF loader" from the same site. http://lynx.aspect-design.de/plugins.htm
This plugin will allow your LW to read 16bit TIFFs. Or you just have to retype extention to "tiff" instead of "tif". Then LW will read it if you chose "All files".

I hope this helps for your Zbrush to LW work flow...."